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I found some pretty cool models http://www.archibase.net/gdl?category=0
(mostly 3ds format) so I had to use Poser to get them in mesh2 ... well
after these great first pass subsurface results I just had to share. Not
to bad ... eh! This scene is going to be fun. I'm thinking something off
camera right (lined up with the light source) ... semi transparent so it
throws some color onto the floor. A plant in a clay pot, background
left. Since my environment is the same hdr (I've been getting plenty of
mileage so what the heck, right) I think I'll dial up the reflection
here and there, ahhhh ... the possibilities.
Jim
PS: feeling the spirit just a bit this year so happy holidays everyone!
Post a reply to this message
Attachments:
Download 'work.png' (452 KB)
Preview of image 'work.png'
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On 12/20/2011 05:01 PM, Jim Holsenback wrote:
> I found some pretty cool models http://www.archibase.net/gdl?category=0
> (mostly 3ds format) so I had to use Poser to get them in mesh2 ... well
> after these great first pass subsurface results I just had to share. Not
> to bad ... eh! This scene is going to be fun. I'm thinking something off
> camera right (lined up with the light source) ... semi transparent so it
> throws some color onto the floor. A plant in a clay pot, background
> left. Since my environment is the same hdr (I've been getting plenty of
> mileage so what the heck, right) I think I'll dial up the reflection
> here and there, ahhhh ... the possibilities.
>
> Jim
> PS: feeling the spirit just a bit this year so happy holidays everyone!
LOL ... OK maybe too much spirit. PoseRay ... great tool BTW if it's not
in your work flow it should be!
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Jim Holsenback wrote:
> LOL ... OK maybe too much spirit. PoseRay ... great tool BTW if it's not
> in your work flow it should be!
ha I was just going to ask if that was a typo ;)
Cool site, thanks for the link. Finding objects
seems to be a bit cumbersome, though. Or is there
better search capability after registering?
Post a reply to this message
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On 12/20/2011 06:13 PM, Christian Froeschlin wrote:
> Jim Holsenback wrote:
>
>> LOL ... OK maybe too much spirit. PoseRay ... great tool BTW if it's
>> not in your work flow it should be!
>
> ha I was just going to ask if that was a typo ;)
>
> Cool site, thanks for the link. Finding objects
> seems to be a bit cumbersome, though. Or is there
> better search capability after registering?
yeah ... ui lacking. category filter at top of the page was good enough.
I didn't bother registering ... found several that I downloaded.
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On 20/12/2011 11:41 PM, Jim Holsenback wrote:
> On 12/20/2011 06:13 PM, Christian Froeschlin wrote:
>> Jim Holsenback wrote:
>>
>>> LOL ... OK maybe too much spirit. PoseRay ... great tool BTW if it's
>>> not in your work flow it should be!
>>
>> ha I was just going to ask if that was a typo ;)
>>
>> Cool site, thanks for the link. Finding objects
>> seems to be a bit cumbersome, though. Or is there
>> better search capability after registering?
>
> yeah ... ui lacking. category filter at top of the page was good enough.
> I didn't bother registering ... found several that I downloaded.
Don't install the toolbar. It kept taking me to the site whenever I
opened a new tab.
A good source of meshes though.
--
Regards
Stephen
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Am 20.12.2011 23:01, schrieb Jim Holsenback:
> I found some pretty cool models http://www.archibase.net/gdl?category=0
> (mostly 3ds format) so I had to use Poser to get them in mesh2 ... well
> after these great first pass subsurface results I just had to share. Not
> to bad ... eh! This scene is going to be fun. I'm thinking something off
> camera right (lined up with the light source) ... semi transparent so it
> throws some color onto the floor. A plant in a clay pot, background
> left. Since my environment is the same hdr (I've been getting plenty of
> mileage so what the heck, right) I think I'll dial up the reflection
> here and there, ahhhh ... the possibilities.
Looks great! The subsurface parameters (or something else I can't point
my finger at) make it appear quite small though; I'd estimate it at some
20 cm in height. Maybe even 10 cm - just the right size to be the queen
in an exquisite set of chess figures.
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Very nice indeed. For a second I mistook the shadow falling on the right
of the figure to be some kind of (crude) movement blurring :-) Maybe
this is due to the subsurface?
Thomas
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Very nice, could we get an idea of rendering time?
Enjoy your holidays Jim
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On 12/20/2011 11:10 PM, clipka wrote:
> Am 20.12.2011 23:01, schrieb Jim Holsenback:
>> I found some pretty cool models http://www.archibase.net/gdl?category=0
>> (mostly 3ds format) so I had to use Poser to get them in mesh2 ... well
>> after these great first pass subsurface results I just had to share. Not
>> to bad ... eh! This scene is going to be fun. I'm thinking something off
>> camera right (lined up with the light source) ... semi transparent so it
>> throws some color onto the floor. A plant in a clay pot, background
>> left. Since my environment is the same hdr (I've been getting plenty of
>> mileage so what the heck, right) I think I'll dial up the reflection
>> here and there, ahhhh ... the possibilities.
>
> Looks great! The subsurface parameters (or something else I can't point
> my finger at) make it appear quite small though; I'd estimate it at some
> 20 cm in height. Maybe even 10 cm - just the right size to be the queen
> in an exquisite set of chess figures.
yeah ... I've found that mm_per_unit 40 is a fairly good starting point.
you can most generally see if you need to go higher or lower easy
enough. given the scale I'm working with I'd say maybe even triple that
might not be to out of line. I'll probably end up doing a couple of half
step runs between 40 and 120 to see where I end up.
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On 12/21/2011 04:20 AM, Thomas de Groot wrote:
> Very nice indeed. For a second I mistook the shadow falling on the right
> of the figure to be some kind of (crude) movement blurring :-) Maybe
> this is due to the subsurface?
>
> Thomas
I believe that's from the statue straddling the shadow line ... that was
on purpose as I think the subsurface effect looks cool at those
transitions ... dunno if it's going to work out yet tho ;-)
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