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From: Thomas de Groot
Subject: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:30:49
Message: <4ed8c4f9@news.povray.org>
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Time to show some (first) life in the streets and passages of Gancaloon.
Looking out from the tavern The Jackal.
I have spent some time modelling a mashrabiya, hardly visible in this
scene in fact. I shall try to make anoter view where it will be seen
better.
Thomas
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Attachments:
Download 'at the jackal.png' (878 KB)
Preview of image 'at the jackal.png'
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:41:42
Message: <4ed8c786@news.povray.org>
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From the street, the mashrabiya is better visible. In a later stage, I
shall develop beter this part of the street too :-)
Thomas
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Attachments:
Download 'at the jackal.png' (919 KB)
Preview of image 'at the jackal.png'
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 08:06:25
Message: <4ed8cd51$1@news.povray.org>
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High!
On 02.12.2011 13:41, Thomas de Groot wrote:
> From the street, the mashrabiya is better visible. In a later stage, I
> shall develop beter this part of the street too :-)
>
> Thomas
Fascinating (perhaps someday my virtual Kabul may look similarly)... the
wall and street textures: are they bitmaps or procedural?
And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
would drool on it! But, alas, I could not convince him of raytracing
until now, despite PoV-Ray being a perfect tool for Islamic art design!
See you in Khyberspace!
Yadgar
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 10:49:13
Message: <4ed8f379$1@news.povray.org>
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> High!
>
> Fascinating (perhaps someday my virtual Kabul may look similarly)... the
> wall and street textures: are they bitmaps or procedural?
I am sure it will!
The textures are procedural bitmaps, meaning bitmaps with a heavy
layering over them.
>
> And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
> would drool on it! But, alas, I could not convince him of raytracing
> until now, despite PoV-Ray being a perfect tool for Islamic art design!
This is a fairly simple one for a start. I shall probably try some more
difficult ones too... Meshes by the way, like everything here.
Thomas
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From: Alain
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 17:02:59
Message: <4ed94b13@news.povray.org>
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> Time to show some (first) life in the streets and passages of Gancaloon.
> Looking out from the tavern The Jackal.
>
> I have spent some time modelling a mashrabiya, hardly visible in this
> scene in fact. I shall try to make anoter view where it will be seen
> better.
>
> Thomas
It's nicely comming to life.
Alain
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 3 Dec 2011 02:45:53
Message: <4ed9d3b1$1@news.povray.org>
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On 2-12-2011 23:02, Alain wrote:
> It's nicely coming to life.
Thank you :-)
Thomas
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 07:19:44
Message: <4edb6560@news.povray.org>
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Some small and larger changes, both viewpoints.
Thomas
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Attachments:
Download 'at the jackal_09a.jpg' (495 KB)
Download 'at the jackal_09b.jpg' (524 KB)
Preview of image 'at the jackal_09a.jpg'
Preview of image 'at the jackal_09b.jpg'
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On 04/12/2011 12:19 PM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
Just stop being so good. ;-)
Maybe the reflective floor tiles are just too level.
Excellent work.
--
Regards
Stephen
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From: Jim Holsenback
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 09:46:20
Message: <4edb87bc@news.povray.org>
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On 12/04/2011 07:19 AM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas
lot's of eye candy ... colors, lighting. Nice job there Thomas :-)
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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 10:16:17
Message: <4edb8ec1$1@news.povray.org>
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On 4-12-2011 14:46, Stephen wrote:
>
> Just stop being so good. ;-)
Oh hum... Well, well, thank you, hum... ;-)
> Maybe the reflective floor tiles are just too level.
That is bit of concern indeed. I could slightly vary height and maybe
y-rotation of each tile, and probably vary reflection/specular values
too. Note that when furniture and consumers are brought in, the floor
will loose part of its uniformity.
> Excellent work.
Thanks :-)
Thomas
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