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| From: Thomas de Groot Subject: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  2 Dec 2011 07:30:49
 Message: <4ed8c4f9@news.povray.org>
 
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|  |  | Time to show some (first) life in the streets and passages of Gancaloon. 
Looking out from the tavern The Jackal.
I have spent some time modelling a mashrabiya, hardly visible in this 
scene in fact. I shall try to make anoter view where it will be  seen 
better.
Thomas
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| From: Thomas de Groot Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  2 Dec 2011 07:41:42
 Message: <4ed8c786@news.povray.org>
 
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|  |  | From the street, the mashrabiya is better visible. In a later stage, I 
shall develop beter this part of the street too :-)
Thomas
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| From: Jörg 'Yadgar' Bleimann Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  2 Dec 2011 08:06:25
 Message: <4ed8cd51$1@news.povray.org>
 
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|  |  | High!
On 02.12.2011 13:41, Thomas de Groot wrote:
>  From the street, the mashrabiya is better visible. In a later stage, I
> shall develop beter this part of the street too :-)
>
> Thomas
Fascinating (perhaps someday my virtual Kabul may look similarly)... the 
wall and street textures: are they bitmaps or procedural?
And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly 
would drool on it! But, alas, I could not convince him of raytracing 
until now, despite PoV-Ray being a perfect tool for Islamic art design!
See you in Khyberspace!
Yadgar
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| From: Thomas de Groot Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  2 Dec 2011 10:49:13
 Message: <4ed8f379$1@news.povray.org>
 
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> High!
>
> Fascinating (perhaps someday my virtual Kabul may look similarly)... the
> wall and street textures: are they bitmaps or procedural?
I am sure it will!
The textures are procedural bitmaps, meaning bitmaps with a heavy 
layering over them.
>
> And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
> would drool on it! But, alas, I could not convince him of raytracing
> until now, despite PoV-Ray being a perfect tool for Islamic art design!
This is a fairly simple one for a start. I shall probably try some more 
difficult ones too... Meshes by the way, like everything here.
Thomas
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| From: Alain Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  2 Dec 2011 17:02:59
 Message: <4ed94b13@news.povray.org>
 
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> Time to show some (first) life in the streets and passages of Gancaloon.
> Looking out from the tavern The Jackal.
>
> I have spent some time modelling a mashrabiya, hardly visible in this
> scene in fact. I shall try to make anoter view where it will be seen
> better.
>
> Thomas
It's nicely comming to life.
Alain
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| From: Thomas de Groot Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
 Date:  3 Dec 2011 02:45:53
 Message: <4ed9d3b1$1@news.povray.org>
 
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|  |  | On 2-12-2011 23:02, Alain wrote:
> It's nicely coming to life.
Thank you :-)
Thomas
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| From: Thomas de Groot Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
 Date:  4 Dec 2011 07:19:44
 Message: <4edb6560@news.povray.org>
 
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|  |  | Some small and larger changes, both viewpoints.
Thomas
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Download 'at the jackal_09b.jpg' (524 KB)
 
 
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|  |  | On 04/12/2011 12:19 PM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
Just stop being so good. ;-)
Maybe the reflective floor tiles are just too level.
Excellent work.
-- 
Regards
     Stephen
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| From: Jim Holsenback Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
 Date:  4 Dec 2011 09:46:20
 Message: <4edb87bc@news.povray.org>
 
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|  |  | On 12/04/2011 07:19 AM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas
lot's of eye candy ... colors, lighting. Nice job there Thomas :-)
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| From: Thomas de Groot Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
 Date:  4 Dec 2011 10:16:17
 Message: <4edb8ec1$1@news.povray.org>
 
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|  |  | On 4-12-2011 14:46, Stephen wrote:
>
> Just stop being so good. ;-)
Oh hum... Well, well, thank you, hum... ;-)
> Maybe the reflective floor tiles are just too level.
That is bit of concern indeed. I could slightly vary height and maybe 
y-rotation of each tile, and probably vary reflection/specular values 
too. Note that when furniture and consumers are brought in, the floor 
will loose part of its uniformity.
> Excellent work.
Thanks :-)
Thomas
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