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From: Thomas de Groot
Subject: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:30:49
Message: <4ed8c4f9@news.povray.org>
Time to show some (first) life in the streets and passages of Gancaloon. 
Looking out from the tavern The Jackal.

I have spent some time modelling a mashrabiya, hardly visible in this 
scene in fact. I shall try to make anoter view where it will be  seen 
better.

Thomas


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 07:41:42
Message: <4ed8c786@news.povray.org>
From the street, the mashrabiya is better visible. In a later stage, I 
shall develop beter this part of the street too :-)

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 08:06:25
Message: <4ed8cd51$1@news.povray.org>
High!

On 02.12.2011 13:41, Thomas de Groot wrote:
>  From the street, the mashrabiya is better visible. In a later stage, I
> shall develop beter this part of the street too :-)
>
> Thomas

Fascinating (perhaps someday my virtual Kabul may look similarly)... the 
wall and street textures: are they bitmaps or procedural?

And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly 
would drool on it! But, alas, I could not convince him of raytracing 
until now, despite PoV-Ray being a perfect tool for Islamic art design!

See you in Khyberspace!

Yadgar


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 10:49:13
Message: <4ed8f379$1@news.povray.org>

> High!
>
> Fascinating (perhaps someday my virtual Kabul may look similarly)... the
> wall and street textures: are they bitmaps or procedural?

I am sure it will!

The textures are procedural bitmaps, meaning bitmaps with a heavy 
layering over them.

>
> And mashrabiya woodwork - a friend of mine (www.ismailmohr.de) truly
> would drool on it! But, alas, I could not convince him of raytracing
> until now, despite PoV-Ray being a perfect tool for Islamic art design!

This is a fairly simple one for a start. I shall probably try some more 
difficult ones too... Meshes by the way, like everything here.

Thomas


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From: Alain
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 2 Dec 2011 17:02:59
Message: <4ed94b13@news.povray.org>

> Time to show some (first) life in the streets and passages of Gancaloon.
> Looking out from the tavern The Jackal.
>
> I have spent some time modelling a mashrabiya, hardly visible in this
> scene in fact. I shall try to make anoter view where it will be seen
> better.
>
> Thomas

It's nicely comming to life.


Alain


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 3)
Date: 3 Dec 2011 02:45:53
Message: <4ed9d3b1$1@news.povray.org>
On 2-12-2011 23:02, Alain wrote:
> It's nicely coming to life.

Thank you :-)

Thomas


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 07:19:44
Message: <4edb6560@news.povray.org>
Some small and larger changes, both viewpoints.

Thomas


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From: Stephen
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 08:46:02
Message: <4edb799a$1@news.povray.org>
On 04/12/2011 12:19 PM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.

Just stop being so good. ;-)
Maybe the reflective floor tiles are just too level.
Excellent work.

-- 
Regards
     Stephen


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From: Jim Holsenback
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 09:46:20
Message: <4edb87bc@news.povray.org>
On 12/04/2011 07:19 AM, Thomas de Groot wrote:
> Some small and larger changes, both viewpoints.
>
> Thomas

lot's of eye candy ... colors, lighting. Nice job there Thomas :-)


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From: Thomas de Groot
Subject: Re: Daily life in Gancaloon: At the Jackal (wip 4)
Date: 4 Dec 2011 10:16:17
Message: <4edb8ec1$1@news.povray.org>
On 4-12-2011 14:46, Stephen wrote:
>
> Just stop being so good. ;-)

Oh hum... Well, well, thank you, hum... ;-)

> Maybe the reflective floor tiles are just too level.

That is bit of concern indeed. I could slightly vary height and maybe 
y-rotation of each tile, and probably vary reflection/specular values 
too. Note that when furniture and consumers are brought in, the floor 
will loose part of its uniformity.

> Excellent work.

Thanks :-)

Thomas


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