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From: Thomas de Groot
Subject: Indoor / Outdoor illumination
Date: 18 Nov 2011 10:18:35
Message: <4ec6774b@news.povray.org>
Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar, 
which incidentally was already an ongoing project, I have started 
filling in the surrounding textures and increasing the Sun's luminosity 
tenfold. Which leads to the following result.

Thomas


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From: Stephen
Subject: Re: Indoor / Outdoor illumination
Date: 18 Nov 2011 11:15:18
Message: <4ec68496@news.povray.org>
On 18/11/2011 3:18 PM, Thomas de Groot wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>

Excellent!
Your textures are very good but you could have brushed the outside path 
before posting it. ;-)


-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 19 Nov 2011 03:00:49
Message: <4ec76231@news.povray.org>
On 18-11-2011 17:15, Stephen wrote:
> Excellent!
> Your textures are very good but you could have brushed the outside path
> before posting it. ;-)
>
>

Thanks Stephen! It was the turn of the neighbour to do that! ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 19 Nov 2011 03:05:36
Message: <4ec76350$1@news.povray.org>
Everybody recognized them of course, but please note the nice azulejos 
created with Jaime Vives Piqueres' macro.

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination (wip 2)
Date: 19 Nov 2011 10:30:37
Message: <4ec7cb9d@news.povray.org>
A couple of more hours work.

Thomas


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From: Paolo Gibellini
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 06:08:47
Message: <4eca313f$1@news.povray.org>
>Thomas de Groot  on date 18/11/2011 16:18 wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
It's more than pleasant!
Paolo


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 07:35:23
Message: <4eca458b$1@news.povray.org>
On 21-11-2011 12:08, Paolo Gibellini wrote:
> It's more than pleasant!

Thanks! Wait till the drinks are served, as this is a tavern... :-)

Thomas


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From: Bill Pragnell
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 09:00:01
Message: <web.4eca5924d7525beb6dd25f0b0@news.povray.org>
Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas

Nice. The brightness levels make it feel very real. Are the textures procedural
or images?

You should do a construction timelapse of this as you fill in the details!

Bill


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 10:56:07
Message: <4eca7497$1@news.povray.org>
On 21-11-2011 14:59, Bill Pragnell wrote:

> Nice. The brightness levels make it feel very real. Are the textures procedural
> or images?

Thanks Bill. It is the first time I use such high brightness levels, and 
it works fine at least for this scene where indoor and outdoor 
luminosities are so different.

The textures are procedural, using an image as basis, but then heavily 
layered over.

>
> You should do a construction timelapse of this as you fill in the details!

I always do, saving an image each time I finish a major step. Not as an 
animation however, if that is what you are thinking about, but more like 
a series of snapshots.

Thomas


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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination
Date: 21 Nov 2011 11:01:53
Message: <4eca75f1$1@news.povray.org>
For clarity sake, I must add that the background stone walls (arch and 
beyond) are less procedural and more image, so to speak, than the nearer 
building walls. The tiles are made with Jaime's procedural macro. The 
wood is an image with some procedural touches added. The whole scene is 
of course uv mapped meshes.

Thomas


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