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On 18-11-2011 17:15, Stephen wrote:
> Excellent!
> Your textures are very good but you could have brushed the outside path
> before posting it. ;-)
>
>
Thanks Stephen! It was the turn of the neighbour to do that! ;-)
Thomas
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Everybody recognized them of course, but please note the nice azulejos
created with Jaime Vives Piqueres' macro.
Thomas
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From: Thomas de Groot
Subject: Re: Indoor / Outdoor illumination (wip 2)
Date: 19 Nov 2011 10:30:37
Message: <4ec7cb9d@news.povray.org>
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A couple of more hours work.
Thomas
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>Thomas de Groot on date 18/11/2011 16:18 wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
It's more than pleasant!
Paolo
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On 21-11-2011 12:08, Paolo Gibellini wrote:
> It's more than pleasant!
Thanks! Wait till the drinks are served, as this is a tavern... :-)
Thomas
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Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> Continuing my work on the indoor/outdoor scene I demonstrated to Yadgar,
> which incidentally was already an ongoing project, I have started
> filling in the surrounding textures and increasing the Sun's luminosity
> tenfold. Which leads to the following result.
>
> Thomas
Nice. The brightness levels make it feel very real. Are the textures procedural
or images?
You should do a construction timelapse of this as you fill in the details!
Bill
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On 21-11-2011 14:59, Bill Pragnell wrote:
> Nice. The brightness levels make it feel very real. Are the textures procedural
> or images?
Thanks Bill. It is the first time I use such high brightness levels, and
it works fine at least for this scene where indoor and outdoor
luminosities are so different.
The textures are procedural, using an image as basis, but then heavily
layered over.
>
> You should do a construction timelapse of this as you fill in the details!
I always do, saving an image each time I finish a major step. Not as an
animation however, if that is what you are thinking about, but more like
a series of snapshots.
Thomas
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For clarity sake, I must add that the background stone walls (arch and
beyond) are less procedural and more image, so to speak, than the nearer
building walls. The tiles are made with Jaime's procedural macro. The
wood is an image with some procedural touches added. The whole scene is
of course uv mapped meshes.
Thomas
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Stephen <mcavoys_at@aoldotcom> wrote:
> Excellent!
I agree, this is a really nice scene, Thomas. A couple of things that catch my
eye as being too "CG" are:
* the perfectly straight arch edges; a little beveling and random vertex
displacement would bring those to life a lot more.
* the bumpiness of the tile floor in the bright light seems overly displaced,
like I might stub my toe or cut my foot if walking in there barefoot.
That said, the composition, textures and lighting are great. The curtain
modeling, texturing, and translucency are perfect, and the background walls and
ground textures are quite realistic.
And thanks for the sanity tip about a bike tour. Wonderful idea; I could use
that myself...
Cheers :)
-------------------------------------------------
www.McGregorFineArt.com
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On 22-11-2011 0:16, Robert McGregor wrote:
> Stephen<mcavoys_at@aoldotcom> wrote:
>> Excellent!
>
> I agree, this is a really nice scene, Thomas. A couple of things that catch my
> eye as being too "CG" are:
Thanks indeed, Robert!
>
> * the perfectly straight arch edges; a little beveling and random vertex
> displacement would bring those to life a lot more.
Yes, that is still something to work on. There is so much on the list to
bring the scene to life that it got snowed under so to speak ;-)
>
> * the bumpiness of the tile floor in the bright light seems overly displaced,
> like I might stub my toe or cut my foot if walking in there barefoot.
No bumpiness here. The tiles are perfectly smooth. What you refer to is
probably the tile texture getting deformed by perspective towards the
back. Not much that can be done. It is the same with the classic
checkered plane.
>
> That said, the composition, textures and lighting are great. The curtain
> modeling, texturing, and translucency are perfect, and the background walls and
> ground textures are quite realistic.
Thanks again. I really am learning each day and making progress I guess.
I am slowly building a set of tools and techniques that I can vary
endlessly, or so I hope.
>
> And thanks for the sanity tip about a bike tour. Wonderful idea; I could use
> that myself...
Yes it is quite useful. It is a "therapy" I practise myself almost on a
daily basis (bikes are still the usual transport means for many people
in this country). I am told it is often advised here to help treat
depression, along with walking. What Cousin Ricky said about cognition
is part of this process. In fact, it is the moderate physical effort
which is important here. Exertion or heavy sports are certainly not
recommended.
Thomas
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