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2 Nov 2024 06:15:00 EDT (-0400)
  Side project (Message 1 to 3 of 3)  
From: Anthony D  Baye
Subject: Side project
Date: 25 Jul 2011 03:15:01
Message: <web.4e2d17da9ef8eb09e5496b350@news.povray.org>
A brass pressure door patterned after
http://www.oddee.com/_media/imgs/contrib/c10790.jpg

comments, suggestions?

Regards,
A.D.B.


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From: Thomas de Groot
Subject: Re: Side project
Date: 25 Jul 2011 03:17:19
Message: <4e2d187f$1@news.povray.org>
On 25-7-2011 9:14, Anthony D. Baye wrote:
> A brass pressure door patterned after
> http://www.oddee.com/_media/imgs/contrib/c10790.jpg
>
> comments, suggestions?
>
> Regards,
> A.D.B.

Yes, place the door in an environment (hdr for instance) which can 
reflect in the brass. Now it is difficult to judge the texture. Door 
seems ok by the way.

Thomas


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From: s day
Subject: Re: Side project
Date: 28 Jul 2011 15:40:01
Message: <web.4e31ba38fd49a58614346be40@news.povray.org>
Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> On 25-7-2011 9:14, Anthony D. Baye wrote:
> > A brass pressure door patterned after
> > http://www.oddee.com/_media/imgs/contrib/c10790.jpg
> >
> > comments, suggestions?
> >
> > Regards,
> > A.D.B.
>
> Yes, place the door in an environment (hdr for instance) which can
> reflect in the brass. Now it is difficult to judge the texture. Door
> seems ok by the way.
>
> Thomas

I agree, metal textures really need something to reflect otherwise they do not
look realistic. Also agree the modelling looks OK but I think it will come to
life if you use HDR or at least put it inside some kind of scene.

Sean


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