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On 26/04/2011 9:21 AM, Thomas de Groot wrote:
> I think Stephen has not had enough time yet to work on the figure *out of
> the box*. Wait and see:-)
As you know it can be time consuming. So until I get the "go ahead" and
some more requirements, I'll not go overboard with it.
--
Regards
Stephen
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On 26/04/2011 9:15 AM, Thomas de Groot wrote:
> Always difficult to catch those rogues...;-)
Any chance of making them white doves?
--
Regards
Stephen
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On 26/04/2011 8:06 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom> schreef in bericht
> news:4db540ce@news.povray.org...
>> I think that, that position it would be hardly noticeable. Too small and
>> too dark. I was having trouble putting this model in the shade due to
>> using radiosity and no ambient. But then maybe subtlety is the way to go.
>
> Yes, I think you are right. The scale of the architecture fools my eyes...
>
It is often a surprise when you realise that your "minds eye" does not
reflect reality.
> Your model is going to be alright in this scene!~
>
We will see. Are you going to make a human figure?
--
Regards
Stephen
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On 04/26/2011 04:22 AM, Stephen wrote:
> On 25/04/2011 10:57 PM, Jim Holsenback wrote:
>> Awesome mate! I can't wait to fit this into the scene.
>
> If you like it, it might be better if I gave you the OBJ file so that
> you could subdivide the dress if needed. Also I think that I overdid the
> wind (she looks as if she is wearing a bustle) so I will redo it.
> Do you want any particular facial expression?
> When you have decided on the position of the model in the scene I could
> make her look at a POI. (?)
They only thing that stuck out to me was the size of the orb/sphere ...
as long as I'd be able to find/play with that mesh by itself
(scale/finish/transform) I'll leave the fine details up to you ... maybe
the obj file might be better format
>
>> I've made some
>> strides with the lighting and radiosity ... LOL I just /might/ be able
>> to dial that in myself ;-) ...
>
> I found out that you can't use a default texture with an ambient of 1 in
> the scene. It took me ages to find out what was wrong with it.
>
>> I just finished what looks like the last
>> of the positional fine tuning, but I looks like I'm in for some long
>> render times from now, so hang tough and I'll do my best.
>
> As long as it's done before the release. ;-)
>
Yep that's what I'm shooting for
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On 04/26/2011 04:26 AM, waggy wrote:
>>> But with that new female character holding the povlogo
>
> Can we please stay out of the uncanny valley?
>
> Especially the stereotypically misogynist box canyon of female impersonators.
>
Ooooookaaayyyyy?!?
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On 04/26/2011 05:33 AM, Stephen wrote:
> On 26/04/2011 9:21 AM, Thomas de Groot wrote:
>> I think Stephen has not had enough time yet to work on the figure *out of
>> the box*. Wait and see:-)
>
> As you know it can be time consuming. So until I get the "go ahead" and
> some more requirements, I'll not go overboard with it.
>
I'd already downloaded 1st version ... let give that a test drive and
I'll give you any feedback that I have (if any) that way I'm not having
to ask for changes later ;-)
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On 04/26/2011 05:27 AM, Stephen wrote:
> On 26/04/2011 8:26 AM, waggy wrote:
>> Especially the stereotypically misogynist box canyon of female
>> impersonators.
>
> Hmm!
>
lol ... I guess I'm not the only one trying to wrap my head around that one
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On 04/25/2011 04:29 PM, Stephen wrote:
> On 25/04/2011 7:51 PM, Samuel Benge wrote:
>> But with that new female character holding the povlogo
>
> I've uploaded it to p.b.Misc (5 Meg)
> New model with Orb if wanted.
>
>
Hmmm .. looks like I got a different version that what's in this image,
but no matter as long as the model is left a <0,0,0> I can position. I
might be able to overcome the need for more subdivision with a
light_group on the model ... I like the idea of an orb rather than the
logo object. I might leave the orb a simple reflective sphere, but maybe
generally speaking I'm happy with what you've got so far ... maybe tad
smaller with the orb, but that can be easily tweaked on my end ... and
on 2nd thought maybe the obj->poseray->povray version would be better
for me ... I'd like to leave the artist aspects up to you
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On 26/04/2011 12:00 PM, Jim Holsenback wrote:
> Hmmm .. looks like I got a different version that what's in this image,
> but no matter as long as the model is left a <0,0,0> I can position. I
> might be able to overcome the need for more subdivision with a
> light_group on the model ...
So you want the other model. (The first one is Vicki 4, that the mesh I
posted. the second one, with the globe, is Jessi.) The clothes are
different and are designed for each individual model. If it is Jessi
that you want I'll upload the PoseRay generated Mesh and material files
with image maps. I'll upload the clothes meshes separately so that they
can be changed. Do you want the clothes to be affected by a wind/her
walking and is so from what direction. Give me the story in your minds eye.
I like the idea of an orb rather than the
> logo object. I might leave the orb a simple reflective sphere, but maybe
> generally speaking I'm happy with what you've got so far ... maybe tad
> smaller with the orb, but that can be easily tweaked on my end ...
Percentage of current Orb and how heavy? The body pose will change with
the weight she is carrying and the hand pose with the size of the globe.
This realy needs to be done in Poser.
> and on 2nd thought maybe the obj->poseray->povray version would be better
> for me ... I'd like to leave the artist aspects up to you
That is the way Thomas does it. I import it into Bishop3D which uses its
own version of the Mesh and Materials. I suspect that it is not as
optimised as FlyerX's version.
--
Regards
Stephen
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On 26/04/2011 10:41 AM, Jim Holsenback wrote:
>
> I'd already downloaded 1st version ... let give that a test drive and
> I'll give you any feedback that I have (if any) that way I'm not having
> to ask for changes later ;-)
There are always lots of questions. Is she walking or still, In awe of
the orb, looking at the camera etc.
You would think that it would be easy to say "use your own judgement"
but it's not. I might have her smoking a holy pipe or scratching her
nose before she walks out into the square. OK I would not do that but
the amount of translucency of her dress is open to question. I see her
being dressed in pure white. (I'll need to change some image maps for that.
--
Regards
Stephen
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