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On 04/18/2011 02:10 AM, Samuel Benge wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>>
>> Integrated your changes with mine ... not settled with the POV-Ray just
>> added that to give an idea of how it's starting to shape up. I'll play
>> around some more with the background arches ... maybe another level up
>> ... dunno. In the mean time if someone is into trying to come up with a
>> ground plane (thinking cobble stones) that would be cool.
>
> Cobble stones would be cool... I've got this procedural irregular bricks pattern
> going, but it doesn't take well to low camera angles. It could probably be made
> into an isosurface using one of its faster modes.
>
> The POV logo is just a placeholder. Feel free to incorporate or reject any or
> all changes :)
>
> ~Sam
Hey this is really starting to take shape! I merged your
changes/additions and I've started to develop the next level. I think
I'm going to be able to duplicate the previous layer and just move it up
one level (background smaller arches) ... first I squared away the 3
near background level ups ... they are now at 5,6, and 7 respectively.
I've broken out the logo centerpiece into it's own include file as I see
that as the next piece of the puzzle. Rob McGregor mentioned that he'd
like to get involved ... Rob I'm thinking blobs and looks like a
sculpture, as a 1st pass idea, but not locked into that notion.
Also updated the files over in p.t-scene-files. Oh yeah ... really like
the texture work Sam ... nice job!
Jim
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Jim Holsenback <jho### [at] povray org> wrote:
>
> Hey this is really starting to take shape! I merged your
> changes/additions and I've started to develop the next level. I think
> I'm going to be able to duplicate the previous layer and just move it up
> one level (background smaller arches) ... first I squared away the 3
> near background level ups ... they are now at 5,6, and 7 respectively.
It's looking good. Would a portcullis or some other open gate be doable? The
area seems kind of closed-in. Of course, there would need to be a backdrop, but
I'd be willing to throw some mountains out there.
> Also updated the files over in p.t-scene-files. Oh yeah ... really like
> the texture work Sam ... nice job!
Thanks! If I have the time I'll try to make the irregular bricks texture into
actual objects. I've been meaning to do that anyway, since having an irregular
brick macro might be handy...
Oh yeah, and since this will be a relatively small render, why not have some
isosurface foliage somewhere, like in the corners or on the tiers? They might
need to make use of radiosity importance sampling, but this scene is all about
new features, right :)
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Yes, this is going in the right direction. I have been experimenting with
cobblestones here, but it turns out far worse than Sam's surface, so I
abandoned that idea.
Thomas
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Just out of curiosity: a semi-colon after union{}...?
Thomas
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On 04/18/2011 11:22 PM, Samuel Benge wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>>
>> Hey this is really starting to take shape! I merged your
>> changes/additions and I've started to develop the next level. I think
>> I'm going to be able to duplicate the previous layer and just move it up
>> one level (background smaller arches) ... first I squared away the 3
>> near background level ups ... they are now at 5,6, and 7 respectively.
>
> It's looking good. Would a portcullis or some other open gate be doable? The
> area seems kind of closed-in. Of course, there would need to be a backdrop, but
> I'd be willing to throw some mountains out there.
Yes this closed in look was something I'd already been thinking about
... I'm still working on the 2nd tier arches. It duplicates easily in
the vertical as well I think that will be the 3rd tier as well.
I need a platform for the hoist to position the "P" so I was thinking of
bringing a copy of the 2nd tier down into the court-yard, but I don't
know how it will look
> Oh yeah, and since this will be a relatively small render, why not have some
> isosurface foliage somewhere, like in the corners or on the tiers? They might
> need to make use of radiosity importance sampling, but this scene is all about
> new features, right :)
Yes plants, urns that kind of stuff for the tiers ... that reminds me I
need to do some edge work there
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On 04/19/2011 04:18 AM, Thomas de Groot wrote:
> Just out of curiosity: a semi-colon after union{}...?
>
> Thomas
>
>
closing out a declare?
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On 04/19/2011 09:35 AM, Jim Holsenback wrote:
> On 04/18/2011 11:22 PM, Samuel Benge wrote:
>> Jim Holsenback<jho### [at] povray org> wrote:
>>>
>>> Hey this is really starting to take shape! I merged your
>>> changes/additions and I've started to develop the next level. I think
>>> I'm going to be able to duplicate the previous layer and just move it up
>>> one level (background smaller arches) ... first I squared away the 3
>>> near background level ups ... they are now at 5,6, and 7 respectively.
>>
>> It's looking good. Would a portcullis or some other open gate be
>> doable? The
>> area seems kind of closed-in. Of course, there would need to be a
>> backdrop, but
>> I'd be willing to throw some mountains out there.
>
> Yes this closed in look was something I'd already been thinking about
> ... I'm still working on the 2nd tier arches. It duplicates easily in
> the vertical as well I think that will be the 3rd tier as well.
>
> I need a platform for the hoist to position the "P" so I was thinking of
> bringing a copy of the 2nd tier down into the court-yard, but I don't
> know how it will look
LOL ... after I posted I thought a pair of staircases on the zdir and
xdir walls into the courtyard might look better (from the top of the 3
tiers to ground level) ... not all the way across but enough to leave a
riser in the +x/+z corner
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On 04/18/2011 04:45 PM, Jim Holsenback wrote:
> Hey this is really starting to take shape!
Here's what I've been able to do this morning. I hate it when RL
interferes with my raytracing ... I better get hot on my taxes!
Updated files over in p.t.scene-files as well
Jim
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On 4/19/2011 8:38, Jim Holsenback wrote:
> Here's what I've been able to do this morning. I hate it when RL interferes
> with my raytracing ... I better get hot on my taxes!
This is looking impressively cool already.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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Jim Holsenback <jho### [at] povray org> wrote:
> I've broken out the logo centerpiece into it's own include file as I see
> that as the next piece of the puzzle. Rob McGregor mentioned that he'd
> like to get involved ... Rob I'm thinking blobs and looks like a
> sculpture, as a 1st pass idea, but not locked into that notion.
Sounds cool, I'll start working on the blob sculpture idea.
-------------------------------------------------
www.McGregorFineArt.com
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