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> On 04/19/2011 04:18 AM, Thomas de Groot wrote:
>> Just out of curiosity: a semi-colon after union{}...?
>>
>> Thomas
>>
>>
> closing out a declare?
Only needed when declaring a float or a vector.
Alain
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Jim Holsenback <jho### [at] povray org> wrote:
> On 04/18/2011 04:45 PM, Jim Holsenback wrote:
> > Hey this is really starting to take shape!
>
> Here's what I've been able to do this morning.
Everything's looking really great; that new setup is awesome!
> I hate it when RL
> interferes with my raytracing ... I better get hot on my taxes!
Yeah, that was pretty much me yesterday...
> Updated files over in p.t.scene-files as well
Me too. I brightened the sunlight, changed the area_light settings and made the
floor into actual tiles. Attached is a sample of the new macro.
~Sam
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On 04/19/2011 02:20 PM, Robert McGregor wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>> I've broken out the logo centerpiece into it's own include file as I see
>> that as the next piece of the puzzle. Rob McGregor mentioned that he'd
>> like to get involved ... Rob I'm thinking blobs and looks like a
>> sculpture, as a 1st pass idea, but not locked into that notion.
>
> Sounds cool, I'll start working on the blob sculpture idea.
Great Rob ... looking forward to seeing what you come up with :-)
On another topic: camera view ... I've been trying out some other
angles. Everyone who's been playing along give this view at shot and see
what you think:
#declare CamPos = <-10,1.4,-23>;
#declare LookAt = <22.1,0,33.15>;
That means we're going to need some eye candy for inside, but I really
like this shot.
I haven't looked at Sam's latest yet but I didn't notice a "view"
mention in his summary, so I thought I'd toss that out there ... another
even idea. It would be easy enough to duplicate the current position one
level up to get a better look (down) at the tile work in the courtyard.
Anyway ... I really appreciate everyones help. I'm amazed how quickly
it's starting to take shape
Jim
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On 4/19/2011 4:19 PM, Jim Holsenback wrote:
> On another topic: camera view ... I've been trying out some other
> angles. Everyone who's been playing along give this view at shot and see
> what you think:
>
> #declare CamPos = <-10,1.4,-23>;
> #declare LookAt = <22.1,0,33.15>;
>
> That means we're going to need some eye candy for inside, but I really
> like this shot.
I like that view. A /slight/ change in look_at might help balance things
out: #declare LookAt = <22.1, 3, 33.15>; That way the main arch isn't
being clipped strangely near the top, and the lower-right sun patch is
still in the picture.
The area_light settings I added might need to be fuzzier too, since it
would make everything look much bigger.
> I haven't looked at Sam's latest yet but I didn't notice a "view"
> mention in his summary, so I thought I'd toss that out there ... another
> even idea. It would be easy enough to duplicate the current position one
> level up to get a better look (down) at the tile work in the courtyard.
The tile work will definitely need to be expanded to accommodate
different views, but it should be easy to fix, and will only result in a
longer parse time.
I guess I should start making some potted plants now...
For a collaborative effort, it's really turning out nicely :)
~Sam
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"Alain" <aze### [at] qwerty org> schreef in bericht
news:4dadf058@news.povray.org...
>
> Only needed when declaring a float or a vector.
Exactly. It seemed redundant to me.
Thomas
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Jim, the new architecture is a big improvement indeed. Sam, those tiles look
great. Something I have been wanting to do for some time....
Thomas
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On 04/20/2011 04:00 AM, Thomas de Groot wrote:
> Jim, the new architecture is a big improvement indeed. Sam, those tiles look
> great. Something I have been wanting to do for some time....
>
> Thomas
>
>
Thanks Thomas ... I like how the arches ended up being not only
repeatable in the horizontal, but vertical direction as well ... the
only drawback is at the end of the line you have to 180 and add an extra
arch to close it off (but not always) if a wall is the end point.
Jim
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On 04/19/2011 09:59 PM, stbenge wrote:
> On 4/19/2011 4:19 PM, Jim Holsenback wrote:
>> On another topic: camera view ... I've been trying out some other
>> angles. Everyone who's been playing along give this view at shot and see
>> what you think:
>>
>> #declare CamPos = <-10,1.4,-23>;
>> #declare LookAt = <22.1,0,33.15>;
>>
>> That means we're going to need some eye candy for inside, but I really
>> like this shot.
>
> I like that view. A /slight/ change in look_at might help balance things
> out: #declare LookAt = <22.1, 3, 33.15>; That way the main arch isn't
> being clipped strangely near the top, and the lower-right sun patch is
> still in the picture.
>
> The area_light settings I added might need to be fuzzier too, since it
> would make everything look much bigger.
Looked pretty close to me ...
how did you arrive at: area_light x*0.03*LightDist, z*0.03*LightDist 5,5
adaptive 3 jitter orient circular
(the 0.03 part) ... some ratio of FadeDist size?? I'm making some notes
for the write up
> I guess I should start making some potted plants now...
posted (p.t.scene-files) a clay pot and under dish ... I've been getting
some good mileage out of them ... maybe they'll be useful
> For a collaborative effort, it's really turning out nicely :)
>
no kidding ... I'm really enjoying this :-)
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>Samuel Benge on date 19/04/2011 23:24 wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>> On 04/18/2011 04:45 PM, Jim Holsenback wrote:
>>> Hey this is really starting to take shape!
>>
>> Here's what I've been able to do this morning.
>
> Everything's looking really great; that new setup is awesome!
>
>> I hate it when RL
>> interferes with my raytracing ... I better get hot on my taxes!
>
> Yeah, that was pretty much me yesterday...
>
>> Updated files over in p.t.scene-files as well
>
> Me too. I brightened the sunlight, changed the area_light settings and made the
> floor into actual tiles. Attached is a sample of the new macro.
>
> ~Sam
Cool.
It'similar to my generator done for tc-rtc competition, but your code is
more elegant.
;-)
Paolo
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On 4/20/2011 4:13 AM, Jim Holsenback wrote:
> On 04/19/2011 09:59 PM, stbenge wrote:
> > The area_light settings I added might need to be fuzzier too, since it
> > would make everything look much bigger.
>
> Looked pretty close to me ...
> how did you arrive at: area_light x*0.03*LightDist, z*0.03*LightDist 5,5
> adaptive 3 jitter orient circular
>
> (the 0.03 part) ... some ratio of FadeDist size?? I'm making some notes
> for the write up
I just kept adjusting the value until it the size looked close, and of
course it had to work with LightDist, since it might change at some point.
> > I guess I should start making some potted plants now...
>
> posted (p.t.scene-files) a clay pot and under dish ... I've been getting
> some good mileage out of them ... maybe they'll be useful
OK. I might start off making only a basic bladed plant.
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