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On 05/04/2011 05:40 AM, Thomas de Groot wrote:
> How is the image progressing?
>
> Thomas
>
>
I've had to abandon the notion of having the character up close to the
camera, and this version is the result of a typo, that sent me in
another direction. Now I have to come up with something different to
work the pov logo into the scene (it was in the orb the character is
holding) ... also thinking of getting rid of the stairs.
Jim
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Are there any plans to add that scene to the portfolio of POV-Ray sample
scenes? If so, then the Poser models are most likely a no-go due to
licensing issues. Definitely can't distribute the textures, and most
likely can't distribute meshes either, even in already posed form.
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On 09/05/2011 12:51 PM, clipka wrote:
> Are there any plans to add that scene to the portfolio of POV-Ray sample
> scenes? If so, then the Poser models are most likely a no-go due to
> licensing issues. Definitely can't distribute the textures, and most
> likely can't distribute meshes either, even in already posed form.
I don't know if Jim had intended to release the whole scene but I doubt
that the Poser model would be included as it and the textures are about
12 Megs in a zipped format.
I've just read the EULA and you are right, permission would be required
to make the meshes and texture maps available.
--
Regards
Stephen
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"Jim Holsenback" <jho### [at] povray org> schreef in bericht
news:4dc7c98c@news.povray.org...
> I've had to abandon the notion of having the character up close to the
> camera, and this version is the result of a typo, that sent me in
> another direction. Now I have to come up with something different to
> work the pov logo into the scene (it was in the orb the character is
> holding) ... also thinking of getting rid of the stairs.
Not bad ;-)
I like the new positions of the figures. They achieve a better balance in
the overall perception of the scene. I understand your doubts about the
stairs. However, getting rid of them will leave the wall quite featureless.
You will need something to break the monotony, e.g. a gate to the outside or
to another courtyard. Is the fountain in the courtyard coming back? That
would influence what you intend to do with the wall.
Thomas
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On 05/10/2011 04:02 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povray org> schreef in bericht
> news:4dc7c98c@news.povray.org...
>> I've had to abandon the notion of having the character up close to the
>> camera, and this version is the result of a typo, that sent me in
>> another direction. Now I have to come up with something different to
>> work the pov logo into the scene (it was in the orb the character is
>> holding) ... also thinking of getting rid of the stairs.
>
> Not bad ;-)
>
> I like the new positions of the figures. They achieve a better balance in
> the overall perception of the scene. I understand your doubts about the
> stairs. However, getting rid of them will leave the wall quite featureless.
> You will need something to break the monotony, e.g. a gate to the outside or
> to another courtyard. Is the fountain in the courtyard coming back? That
> would influence what you intend to do with the wall.
>
> Thomas
I think I like this set up a bit better ... I see tho that I need to do
some work on the ceiling in the background structure. The radiosity is
reaching a bit to far back into the room, it needs to be a bit darker to
make it appear deeper that it really is. The wall's look OK because it's
pigment is only 20% of the outside color, maybe a gradient on the
ceiling will get me where I want it to be. I also found a couple of
light leaks that were causing some hot spots.
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Le 17/05/2011 02:35, Jim Holsenback a écrit :
> maybe a gradient on the ceiling
What about a ceiling made of wood, floorboards, seen from under.
The load-bearing wall is the external one (and its parallel wall in
shadow). But the floors above the ground would logically not be made of
stone but of floorboards. Only the load-bearing parts need to be of
stone or beam.
A set of perpendicular beam ( perpendicular to the running wall/arches)
would support shorter floorboards which would be parallel to the wall.
--
Software is like dirt - it costs time and money to change it and move it
around.
Just because you can't see it, it doesn't weigh anything,
and you can't drill a hole in it and stick a rivet into it doesn't mean
it's free.
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"Jim Holsenback" <jho### [at] povray org> schreef in bericht
news:4dd1c2da@news.povray.org...
> I think I like this set up a bit better ... I see tho that I need to do
> some work on the ceiling in the background structure. The radiosity is
> reaching a bit to far back into the room, it needs to be a bit darker to
> make it appear deeper that it really is. The wall's look OK because it's
> pigment is only 20% of the outside color, maybe a gradient on the
> ceiling will get me where I want it to be. I also found a couple of
> light leaks that were causing some hot spots.
>
>
Sorry to say this, but I feel a bit uneasy about this set up. It is too
symmetrical to my taste, every element repeating. The previous set up was
less monotonous as the walls were different frome ach other. I liked that
better and it generated some tension in the image, even with the blank wall
part where a few narrow windows would also have been possible I realise now.
As for the ceiling, Le Forgeron suggests an interesting solution. I would
suggest myself to build arches over the corridor,instead of main cross
beams.
Thomas
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On 05/17/2011 04:24 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povray org> schreef in bericht
> news:4dd1c2da@news.povray.org...
>> I think I like this set up a bit better ... I see tho that I need to do
>> some work on the ceiling in the background structure. The radiosity is
>> reaching a bit to far back into the room, it needs to be a bit darker to
>> make it appear deeper that it really is. The wall's look OK because it's
>> pigment is only 20% of the outside color, maybe a gradient on the
>> ceiling will get me where I want it to be. I also found a couple of
>> light leaks that were causing some hot spots.
>>
>>
> Sorry to say this, but I feel a bit uneasy about this set up. It is too
> symmetrical to my taste, every element repeating. The previous set up was
> less monotonous as the walls were different frome ach other. I liked that
> better and it generated some tension in the image, even with the blank wall
> part where a few narrow windows would also have been possible I realise now.
>
> As for the ceiling, Le Forgeron suggests an interesting solution. I would
> suggest myself to build arches over the corridor,instead of main cross
> beams.
>
> Thomas
>
>
>
lol .. you know after i posted i started feeling the same way. the
repetition appeals to my ocd and i have to keep reminding myself not to
fall into that trap. i spent sometime exploring some arch images and i
think i get the drift of what you both were talking about ... thanks for
the nudge
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On 17/05/2011 1:35 AM, Jim Holsenback wrote:
>>
>
> I think I like this set up a bit better ... I see tho that I need to do
> some work on the ceiling in the background structure.
How about googling "Jacobean ceiling patterns" for some ideas.
And do you want another model?
--
Regards
Stephen
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On 05/17/2011 12:24 PM, Stephen wrote:
> On 17/05/2011 1:35 AM, Jim Holsenback wrote:
>>>
>>
>> I think I like this set up a bit better ... I see tho that I need to do
>> some work on the ceiling in the background structure.
>
> How about googling "Jacobean ceiling patterns" for some ideas.
ah ... I've seen a few of those in my travels, maybe I can find an image
to use for a normal map ;-)
>
> And do you want another model?
>
eventually ... but as you can see my progress on this project has slowed
to something less than that of a snail
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