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"Stephen" <mcavoys_at@aoldotcom> schreef in bericht
news:4db68eee@news.povray.org...
> Any chance of making them white doves?
Hmmm.... the easiest way is to replace the image_maps for the feathers by a
white/light grey texture. I shall give it a try tomorrow.
Thomas
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On 4/26/2011 7:57, Thomas de Groot wrote:
> Hmmm.... the easiest way is to replace the image_maps for the feathers by a
> white/light grey texture. I shall give it a try tomorrow.
Or take the textures that are there and desaturate and lighten them, perhaps.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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On 26/04/2011 3:55 PM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom> schreef in bericht
> news:4db68fd5@news.povray.org...
>> We will see. Are you going to make a human figure?
>
> Not sure yet. I wait for your model to develop. I think there should not be
> too many humans.
Fits in with the group. ;-)
> By the way, if you are using Jessi, the Kosaburo hair will fit I think.
> There is need though to work on the image maps.
>
Just found them. Thanks.
--
Regards
Stephen
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On 04/26/2011 11:57 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom> schreef in bericht
> news:4db68eee@news.povray.org...
>> Any chance of making them white doves?
>
> Hmmm.... the easiest way is to replace the image_maps for the feathers by a
> white/light grey texture. I shall give it a try tomorrow.
>
> Thomas
>
>
I'm already working on placement, so if possible leave geometry the same
... that way it'll be just .inc updates on my end.
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On 04/26/2011 11:34 AM, Stephen wrote:
>> ... walking probably not ... I think that's okay fine as is. Costume,
>> white probably best for the env we're in, some translucency is good. I
>> see that it's playing with the light coming through the archway ... I
>> like that! Check out what Sam did for the leaves (backside diffuse) ...
>
> Since I won't be working in B3D I should be able to do that but it is a
> new feature for me.
it's pretty easy ... just a 2nd diffuse attribute 3.5.3.3.1 Diffuse is
all you need to know. With the fern I did recently I just had to play
with filter a bit to get the light coming through like I wanted. From
the the current pose we should be able to pick up some light from the
light patches coming through the arches.
>> Oh and long-ish hair preference.
>
> Now that could be problematic. Poser hair does not translate well into
> PovRay.
didn't think of that
Jim
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> "Jim Holsenback"<jho### [at] povray org> schreef in bericht
> news:4db54a67$1@news.povray.org...
>> yep ... a pigeon or two sounds like a good idea!
>
> Always difficult to catch those rogues... ;-)
>
> The corresponding files can be found in p.t.s-f
>
> Thomas
>
>
>
The pigeon on the ground just feels wrong. You should not see the wings
that much, just hint at them.
The one in flight looks correct.
Alain
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On 26/04/2011 6:22 PM, Jim Holsenback wrote:
> On 04/26/2011 11:34 AM, Stephen wrote:
>>> ... walking probably not ... I think that's okay fine as is. Costume,
>>> white probably best for the env we're in, some translucency is good. I
>>> see that it's playing with the light coming through the archway ... I
>>> like that! Check out what Sam did for the leaves (backside diffuse) ...
>>
>> Since I won't be working in B3D I should be able to do that but it is a
>> new feature for me.
>
> it's pretty easy ... just a 2nd diffuse attribute 3.5.3.3.1 Diffuse is
> all you need to know. With the fern I did recently I just had to play
> with filter a bit to get the light coming through like I wanted. From
> the the current pose we should be able to pick up some light from the
> light patches coming through the arches.
>
WHAT!!! You want me to soil my lilywhite hands on software generated code?
>>> Oh and long-ish hair preference.
>>
>> Now that could be problematic. Poser hair does not translate well into
>> PovRay.
>
> didn't think of that
>
It will be OK using Thomas's suggestion.
I'll post the second pass meshes tomorrow.
--
Regards
Stephen
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"Alain" <aze### [at] qwerty org> schreef in bericht
news:4db6ffeb$1@news.povray.org...
> The pigeon on the ground just feels wrong. You should not see the wings
> that much, just hint at them.
>
> The one in flight looks correct.
Yeah... I was feeling inconfortable with that too. This is a standard pose
from Poser. I shall see what I can do.
Thomas
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"Jim Holsenback" <jho### [at] povray org> schreef in bericht
news:4db6fc15$1@news.povray.org...
>
> I'm already working on placement, so if possible leave geometry the same
> ... that way it'll be just .inc updates on my end.
Except maybe for Alain's suggestion about the wings.
Thomas
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"Darren New" <dne### [at] san rr com> schreef in bericht
news:4db6e59f$1@news.povray.org...
> Or take the textures that are there and desaturate and lighten them,
> perhaps.
Yes indeed. Would be better.
Thomas
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