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From: Warp
Subject: Pipes (lots of)
Date: 21 Mar 2011 13:16:36
Message: <4d8787f2@news.povray.org>
The pipes got a more organic look than I intended, but perhaps that's not
a bad thing in the end. Perhaps it just adds to the surrealism.


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From: Stephen
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 13:50:42
Message: <4d878ff2$1@news.povray.org>
On 21/03/2011 5:16 PM, Warp wrote:
>    The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
It looks like the result of some pipework drawings I saw at my last job. 
Are you training to build submarines? :-)

-- 
Regards
     Stephen


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From: Jim Holsenback
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 14:38:48
Message: <4d879b38@news.povray.org>
On 03/21/2011 02:16 PM, Warp wrote:
>    The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
hey cool ... dang that's a lot-o-pipes ... have mercy on the pipe fitter 
or plumber that has to find any leaks


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From: Jim Holsenback
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 14:45:01
Message: <4d879cad$1@news.povray.org>
On 03/21/2011 02:50 PM, Stephen wrote:
> On 21/03/2011 5:16 PM, Warp wrote:
>> The pipes got a more organic look than I intended, but perhaps that's not
>> a bad thing in the end. Perhaps it just adds to the surrealism.
>>
>>
> It looks like the result of some pipework drawings I saw at my last job.
> Are you training to build submarines? :-)
>

hey what navy you been workin' for there mate ... that's crazy bilge ;-)


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From: Stephen
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 14:51:59
Message: <4d879e4f@news.povray.org>
On 21/03/2011 6:45 PM, Jim Holsenback wrote:
> hey what navy you been workin' for there mate ... that's crazy bilge ;-)



-- 
Regards
     Stephen


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From: Trevor G Quayle
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 15:15:00
Message: <web.4d87a35f1e5271a881c811d20@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.

Very cool looking.  The angle makes me inadvertently tilt my head to try to
level the horizon.  Is it a random algorith of sorts?  You do have a few closed
loops (that'll really frustrate the plumbers...)

-tgq


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From: nemesis
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 16:05:01
Message: <web.4d87aee91e5271a8352a052d0@news.povray.org>
pipe dream or nightmare? ;)


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From: Robert McGregor
Subject: Re: Pipes (lots of)
Date: 21 Mar 2011 18:45:00
Message: <web.4d87d4431e5271a894d713cc0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.

Wow, holy Truchet 3d uber-madness! It's already pretty amazing, but with a few
contrasting realistic texture layers this would be /totally/ amazing.

Nice!
Rob
-------------------------------------------------
www.McGregorFineArt.com


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From: Thomas de Groot
Subject: Re: Pipes (lots of)
Date: 22 Mar 2011 04:11:45
Message: <4d8859c1$1@news.povray.org>
A Klingon sewer!

I am sure the algorithm is both complex and surprisingly simple ;-)  I like 
the tilted view.

Thomas


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From: Paolo Gibellini
Subject: Re: Pipes (lots of)
Date: 22 Mar 2011 04:27:23
Message: <4d885d6b$1@news.povray.org>
>Warp  on date 21/03/2011 18:16 wrote:
>    The pipes got a more organic look than I intended, but perhaps that's not
> a bad thing in the end. Perhaps it just adds to the surrealism.
>
>
The longest path of a pipe in a volume?
;-)
Paolo


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