POV-Ray : Newsgroups : povray.binaries.images : Subsurface & Radiosity Performance Server Time
12 Nov 2024 19:42:11 EST (-0500)
  Subsurface & Radiosity Performance (Message 1 to 2 of 2)  
From: clipka
Subject: Subsurface & Radiosity Performance
Date: 20 Mar 2011 06:42:23
Message: <4d85da0f@news.povray.org>
Showcasing a mechanism to speed up scenes with both subsurface 
scattering and radiosity.

First image: Current implementation; radiosity-based illumination is 
subject to subsurface effects; this was necessary with RC3 syntax 
because the effective object color was independent of the pigment. 
Render time: 2439 CPU seconds (>5 min real time) on a Core i7 machine.

Second image: Subsurface effects are applied to direct illumination 
only, while radiosity-based illumination is applied as if the object had 
a classic texture; this is possible with RC4 syntax because it makes 
sure that the effective object color is approximately the same with and 
without SSLT. Render time: 325 CPU seconds (<41 seconds real time) on 
same machine.

While there are obvious differences, I guess many users will feel that 
they are more than outweighed by the tremendous gain in speed, so I'm 
pretty sure it'll make it into POV-Ray soon (not sure whether it will 
make it in time for RC4 though).


Post a reply to this message


Attachments:
Download 'subsurface_sr1_rs1_2439.png' (490 KB) Download 'subsurface_sr0_rs1_325.png' (463 KB)

Preview of image 'subsurface_sr1_rs1_2439.png'
subsurface_sr1_rs1_2439.png

Preview of image 'subsurface_sr0_rs1_325.png'
subsurface_sr0_rs1_325.png


 

From: Jim Holsenback
Subject: Re: Subsurface & Radiosity Performance
Date: 20 Mar 2011 07:23:18
Message: <4d85e3a6@news.povray.org>
On 03/20/2011 07:41 AM, clipka wrote:
> Showcasing a mechanism to speed up scenes with both subsurface
> scattering and radiosity.
>
> First image: Current implementation; radiosity-based illumination is
> subject to subsurface effects; this was necessary with RC3 syntax
> because the effective object color was independent of the pigment.
> Render time: 2439 CPU seconds (>5 min real time) on a Core i7 machine.
>
> Second image: Subsurface effects are applied to direct illumination
> only, while radiosity-based illumination is applied as if the object had
> a classic texture; this is possible with RC4 syntax because it makes
> sure that the effective object color is approximately the same with and
> without SSLT. Render time: 325 CPU seconds (<41 seconds real time) on
> same machine.
>
> While there are obvious differences, I guess many users will feel that
> they are more than outweighed by the tremendous gain in speed, so I'm
> pretty sure it'll make it into POV-Ray soon (not sure whether it will
> make it in time for RC4 though).

nice work ... btw: change 5424 helped with my chocolate texture ... danke


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.