From: Jim Holsenback
Subject: More Mandel
Date: 21 Feb 2011 16:42:28
Message: <4d62dc44@news.povray.org>
Ok so ignore the blue table (typo) I just wanted to show something that
was turning out pretty cool. This is the mandel goodie that I've been
messing around with ... also there is NO light source in this scene.
Thanks to Trevor for getting me going with hdr as light maps. This one
uses Edouards light probe ... cool eh! I'm going to keep working at this
one ... a lot of exciting times for povray lately!
From: Thomas de Groot
Subject: Re: More Mandel
Date: 23 Feb 2011 10:49:28
Message: <4d652c88@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht
news:4d62dc44@news.povray.org...
> Ok so ignore the blue table (typo) I just wanted to show something that> was turning out pretty cool. This is the mandel goodie that I've been> messing around with ... also there is NO light source in this scene.> Thanks to Trevor for getting me going with hdr as light maps. This one> uses Edouards light probe ... cool eh! I'm going to keep working at this> one ... a lot of exciting times for povray lately!>
Beautiful indeed!!
I admire how you properly glued all those tiny blobs of (fools?) gold on the
object :-)
Thomas
On 02/23/2011 11:49 AM, Thomas de Groot wrote:
> "Jim Holsenback" <jho### [at] povrayorg> schreef in bericht > news:4d62dc44@news.povray.org...>> Ok so ignore the blue table (typo) I just wanted to show something that>> was turning out pretty cool. This is the mandel goodie that I've been>> messing around with ... also there is NO light source in this scene.>> Thanks to Trevor for getting me going with hdr as light maps. This one>> uses Edouards light probe ... cool eh! I'm going to keep working at this>> one ... a lot of exciting times for povray lately!>>> > Beautiful indeed!!
thanks Thomas (and others) for kind words ...
> > I admire how you properly glued all those tiny blobs of (fools?) gold on the > object :-)> > Thomas
I used a flat slab to develop the texture map before applying it to the
isosurface ... I'm working on a dual monitor background image. Keeping
the gold tips the base material will have a r,g,b versions of the object
... close up with the proper material it looks like coral (hmmm ... an
under water scene?)
On 23/02/2011 4:38 PM, Jim Holsenback wrote:
> I used a flat slab to develop the texture map before applying it to the> isosurface ...
Thomas is right. The texture lifts it from very good to excellent.
--
Regards
Stephen
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht
news:4d65380c$1@news.povray.org...
> I used a flat slab to develop the texture map before applying it to the> isosurface ... I'm working on a dual monitor background image. Keeping> the gold tips the base material will have a r,g,b versions of the object> ... close up with the proper material it looks like coral (hmmm ... an> under water scene?)>
I was joking of course, but it is true that your careful texture is
excellent indeed.
Thomas