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Same scene, different illumination.
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Attachments:
Download 'stephanie_pov_scene_2010-12-15_0246.png' (1791 KB)
Preview of image 'stephanie_pov_scene_2010-12-15_0246.png'
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clipka <ano### [at] anonymousorg> wrote:
> Same scene, different illumination.
The skin of the cheekbone area is perfect!
Beautiful!
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Am 15.12.2010 18:40, schrieb Carlo C.:
> clipka<ano### [at] anonymousorg> wrote:
>> Same scene, different illumination.
>
> The skin of the cheekbone area is perfect!
> Beautiful!
Mind, these aren't procedural textures; they're UV-mapped image, bump
and specularity maps from DAZ.
But it does show what POV-Ray can do when given a chance. Poser's
built-in render engine outright sucks in comparison.
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On 2010-12-15 12:30, clipka wrote:
> Mind, these aren't procedural textures; they're UV-mapped image, bump
> and specularity maps from DAZ.
>
> But it does show what POV-Ray can do when given a chance. Poser's
> built-in render engine outright sucks in comparison.
The regular Poser renderer and Firefly actually can produce decent
results, but do need to be set up correctly. The default settings are
what really suck. :P How about making an identical setup pose, camera,
and lighting-wise in Poser for direct comparison, to really show off
POV-Ray's superiority?
--
Tim Cook
http://empyrean.freesitespace.net
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Am 16.12.2010 23:29, schrieb Tim Cook:
> The regular Poser renderer and Firefly actually can produce decent
> results, but do need to be set up correctly. The default settings are
> what really suck. :P How about making an identical setup pose, camera,
> and lighting-wise in Poser for direct comparison, to really show off
> POV-Ray's superiority?
That would be quite a struggle, with no fun to be had in that. I haven't
yet managed to get Poser to do proper distance based light attenuation,
placing the camera exactly like I want is a hassle, and the result won't
reward me for the pain, due to ambient occlusion looking as blotchy in
close-ups as poorly configured POV-Ray 3.6 radiosity.
No, I won't.
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