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Title says it all.
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Attachments:
Download 'ramdom.png' (171 KB)
Preview of image 'ramdom.png'
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From: Christian Froeschlin
Subject: Re: Just a bit of random ray tracing...
Date: 11 Dec 2010 21:11:21
Message: <4d042f49$1@news.povray.org>
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clipka wrote:
> Title says it all.
Shouldn't the reflected rays end at the "no_image" plane? :-P
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Ha! You almost got me - I was about to move on when I noticed the checkered
plane in the reflection is much bigger than the one the sphere is actually
sitting on. Very nice!
Regards,
Dave Blandston
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Am 12.12.2010 03:11, schrieb Christian Froeschlin:
> clipka wrote:
>
>> Title says it all.
>
> Shouldn't the reflected rays end at the "no_image" plane? :-P
They do, actually. But there's no visual clue that they do, so your
brain presumes they must end at the plane it can see.
No kidding.
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clipka <ano### [at] anonymousorg> wrote:
> Title says it all.
another worthy variation on the RSoCP! This time even going as far as
explaining raytracing itself! congrats!
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On 2010-12-11 21:17, Dave Blandston wrote:
> Ha! You almost got me - I was about to move on when I noticed the checkered
> plane in the reflection is much bigger than the one the sphere is actually
> sitting on. Very nice!
>
> Regards,
> Dave Blandston
>
That and the part where the camera isn't reflected, and the light beams
don't show up in the reflection either.
Trippy once you see those details, somewhat plain before the fact.
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From: Thomas de Groot
Subject: Re: Just a bit of random ray tracing...
Date: 12 Dec 2010 03:11:09
Message: <4d04839d@news.povray.org>
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"CShake" <cshake+pov### [at] gmailcom> schreef in bericht
news:4d043e1a$1@news.povray.org...
> On 2010-12-11 21:17, Dave Blandston wrote:
>> Ha! You almost got me - I was about to move on when I noticed the
>> checkered
>> plane in the reflection is much bigger than the one the sphere is
>> actually
>> sitting on. Very nice!
>>
>> Regards,
>> Dave Blandston
>>
> That and the part where the camera isn't reflected, and the light beams
> don't show up in the reflection either.
>
> Trippy once you see those details, somewhat plain before the fact.
Oh! Drat! And I missed all that! Stupid! Stupid! :-)
Excellent image portraying ray-tracing philosophy.
Thomas
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Am 12.12.2010 03:50, schrieb nemesis:
> clipka<ano### [at] anonymousorg> wrote:
>> Title says it all.
>
> another worthy variation on the RSoCP! This time even going as far as
> explaining raytracing itself! congrats!
Thanks. Might deserve some fleshing out though, it's just a sketch for
now. Camera could need some details for instance.
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From: Christian Froeschlin
Subject: Re: Just a bit of random ray tracing...
Date: 12 Dec 2010 10:44:26
Message: <4d04edda@news.povray.org>
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clipka wrote:
> Am 12.12.2010 03:11, schrieb Christian Froeschlin:
>> clipka wrote:
>>
>>> Title says it all.
>>
>> Shouldn't the reflected rays end at the "no_image" plane? :-P
>
> They do, actually. But there's no visual clue that they do, so your
> brain presumes they must end at the plane it can see.
ah, I pondered that but interpreted the small blobs of light
at the ray ends to mean their hitting something visible.
;)
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