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From: Anthony D  Baye
Subject: Re: Crackling a sphere
Date: 19 Nov 2010 21:10:00
Message: <web.4ce72d29c270ec25d7f39bd00@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> > A little fun with crackle in response to a thread in p.g.
>
> I see your cracked sphere and raise you the moon...
>
> I used the code you posted in p.general, but I tweaked the scale somewhat.  The
> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
> p.b.i, Nov 2002)
>
> I'm still trying to figure out how to do "Hero" craters, like the one that made
> the crack...
>
> A.D.B.

sorry...


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Attachments:
Download 'cracked202.png' (123 KB)

Preview of image 'cracked202.png'
cracked202.png


 

From: Alain
Subject: Re: Crackling a sphere
Date: 20 Nov 2010 14:35:38
Message: <4ce8230a$1@news.povray.org>

> "Anthony D. Baye"<Sha### [at] spamnomorehotmailcom>  wrote:
>> Christian Froeschlin<chr### [at] chrfrde>  wrote:
>>> A little fun with crackle in response to a thread in p.g.
>>
>> I see your cracked sphere and raise you the moon...
>>
>> I used the code you posted in p.general, but I tweaked the scale somewhat.  The
>> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
>> p.b.i, Nov 2002)
>>
>> I'm still trying to figure out how to do "Hero" craters, like the one that made
>> the crack...
>>
>> A.D.B.
>
> sorry...

You can assume that the impact that caused that crack appened on the far 
side, and les your imagination do the rest...
Anyway, that moon took quite a pummeling.


Alain


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From: Christian Froeschlin
Subject: Re: Crackling a sphere
Date: 22 Nov 2010 04:57:52
Message: <4cea3ea0$1@news.povray.org>
Anthony D. Baye wrote:

>> I see your cracked sphere and raise you the moon...

Very nice! But I think it will look even better
when you remove the ambient light.


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From: Paolo Gibellini
Subject: Re: Crackling a sphere
Date: 22 Nov 2010 07:29:28
Message: <4cea6228$1@news.povray.org>
>Anthony D. Baye  on date 20/11/2010 03:06 wrote:
> "Anthony D. Baye"<Sha### [at] spamnomorehotmailcom>  wrote:
>> Christian Froeschlin<chr### [at] chrfrde>  wrote:
>>> A little fun with crackle in response to a thread in p.g.
>>
>> I see your cracked sphere and raise you the moon...
>>
>> I used the code you posted in p.general, but I tweaked the scale somewhat.  The
>> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
>> p.b.i, Nov 2002)
>>
>> I'm still trying to figure out how to do "Hero" craters, like the one that made
>> the crack...
>>
>> A.D.B.
>
> sorry...
I like it!
;-)
Paolo


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From: Anthony D  Baye
Subject: Re: Crackling a sphere
Date: 22 Nov 2010 10:55:00
Message: <web.4cea9213c270ec258883a980@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> Anthony D. Baye wrote:
>
> >> I see your cracked sphere and raise you the moon...
>
> Very nice! But I think it will look even better
> when you remove the ambient light.

No ambient light, just a single point source above, behind, and to the right of
the camera.

A.D.B.


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From: Alain
Subject: Re: Crackling a sphere
Date: 22 Nov 2010 19:37:43
Message: <4ceb0cd7@news.povray.org>

> Christian Froeschlin<chr### [at] chrfrde>  wrote:
>> Anthony D. Baye wrote:
>>
>>>> I see your cracked sphere and raise you the moon...
>>
>> Very nice! But I think it will look even better
>> when you remove the ambient light.
>
> No ambient light, just a single point source above, behind, and to the right of
> the camera.
>
> A.D.B.
>

By no ambient, he meant to add finish{ambient 0} to your texture. 
Remember that the default ambient value is not zero.


Alain


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From: Anthony D  Baye
Subject: Re: Crackling a sphere
Date: 23 Nov 2010 06:35:01
Message: <web.4ceba5b4c270ec25507e8a090@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Christian Froeschlin<chr### [at] chrfrde>  wrote:
> >> Anthony D. Baye wrote:
> >>
> >>>> I see your cracked sphere and raise you the moon...
> >>
> >> Very nice! But I think it will look even better
> >> when you remove the ambient light.
> >
> > No ambient light, just a single point source above, behind, and to the right of
> > the camera.
> >
> > A.D.B.
> >
>
> By no ambient, he meant to add finish{ambient 0} to your texture.
> Remember that the default ambient value is not zero.
>
>
> Alain

Ah.  My mistake.  So something like this...

A.D.B.


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Attachments:
Download 'cracked2.png' (150 KB)

Preview of image 'cracked2.png'
cracked2.png


 

From: Alain
Subject: Re: Crackling a sphere
Date: 23 Nov 2010 19:04:45
Message: <4cec569d$1@news.povray.org>

> Alain<aze### [at] qwertyorg>  wrote:

>>> Christian Froeschlin<chr### [at] chrfrde>   wrote:
>>>> Anthony D. Baye wrote:
>>>>
>>>>>> I see your cracked sphere and raise you the moon...
>>>>
>>>> Very nice! But I think it will look even better
>>>> when you remove the ambient light.
>>>
>>> No ambient light, just a single point source above, behind, and to the right of
>>> the camera.
>>>
>>> A.D.B.
>>>
>>
>> By no ambient, he meant to add finish{ambient 0} to your texture.
>> Remember that the default ambient value is not zero.
>>
>>
>> Alain
>
> Ah.  My mistake.  So something like this...
>
> A.D.B.

Way beter !


Alain


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From: Simone
Subject: Re: Crackling a sphere
Date: 23 Nov 2010 21:10:01
Message: <web.4cec73bfc270ec25f68b86040@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:

>
> Ah.  My mistake.  So something like this...
>
> A.D.B.


I like it too. The idea for the image is great, a cracked moon, somewhat spooky
and mystical.


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From: Bill Pragnell
Subject: Re: Crackling a sphere
Date: 26 Nov 2010 04:30:01
Message: <web.4cef7d99c270ec256dd25f0b0@news.povray.org>
Nice. Very convincing!

Now you just need a hamburger-shaped spacecraft to fly through the ravines to
escape pursuit and unwittingly take refuge in the gullet of a humungous space
slug. Or something.

Bill


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