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So I had this test scene set up for making sure old files I'd converted
from whatever format to mesh2 were all pointing to the right texture
paths and/or had nice-looking POV-native textures. All well and good,
more or less, also playing around with changed POV 3.7 syntax from 3.5.
Hmm. I haven't tried anything with photons, yet. Turn on that block of
code.
Strange, no matter how I tweak the settings there, nothing is changing...
Realise I had 'shadowless' set on my light source. Turn that off.
Forget to lower photon settings back to something sane.
13 hours later...
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> So I had this test scene set up for making sure old files I'd converted
> from whatever format to mesh2 were all pointing to the right texture
> paths and/or had nice-looking POV-native textures. All well and good,
> more or less, also playing around with changed POV 3.7 syntax from 3.5.
>
> Hmm. I haven't tried anything with photons, yet. Turn on that block of
> code.
>
> Strange, no matter how I tweak the settings there, nothing is changing...
>
> Realise I had 'shadowless' set on my light source. Turn that off.
>
> Forget to lower photon settings back to something sane.
>
> 13 hours later...
It would be nice to have something for the photons to show up on...
Now, you have a totaly black background or surface. You may have
100000000 photons, but they never show.
My bet is that even without any photons, that scene will look the same,
or very similar.
Don't forget that shadowless also prevent any highlight.
You don't need photons to have highlights.
You don't need photons to have dispersion work.
Alain
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