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This image was made for the TC-RTC competition. It uses photons. However,
for esthetic reasons, I much prefer the version without photons I uploaded
to the site: http://www.tc-rtc.co.uk/imagenewdisplay/stills/301/Glass.html
It is probably me, but photons made the glass, its shadow, and its content
darker.
Thomas
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Attachments:
Download 'Glass_final_photons.jpg' (242 KB)
Preview of image 'Glass_final_photons.jpg'
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> This image was made for the TC-RTC competition. It uses photons. However,
> for esthetic reasons, I much prefer the version without photons I uploaded
> to the site: http://www.tc-rtc.co.uk/imagenewdisplay/stills/301/Glass.html
>
> It is probably me, but photons made the glass, its shadow, and its content
> darker.
>
> Thomas
>
>
>
When light goes through a glass, it get spread out exept for the light
that goes through the thick base. And even then, given the shape of the
inside of your glasses, it get's a fair amount of spreading.
In the non-photons version, light goes straight through the glass
without any deviation.
Do you also use radiosity for that scene?
Alain
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"Alain" <aze### [at] qwertyorg> schreef in bericht
news:4c98f8af$1@news.povray.org...
> When light goes through a glass, it get spread out exept for the light
> that goes through the thick base. And even then, given the shape of the
> inside of your glasses, it get's a fair amount of spreading.
>
> In the non-photons version, light goes straight through the glass without
> any deviation.
>
> Do you also use radiosity for that scene?
Yes, I use also radiosity.
This is possibly a difficult glass object to use photons with (from Ingo
Jansen's grenadine.pov). One thing I noticed when I decreased the spacing
parameter beyond a rather low value, was that the entire image became black.
Is there a way to get *better* results? For the glasses I used collect on,
with same results as with collect off for instance, and I switched
reflection off keeping only refraction on (also in the light block).
Thomas
Post a reply to this message
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> "Alain"<aze### [at] qwertyorg> schreef in bericht
> news:4c98f8af$1@news.povray.org...
>> When light goes through a glass, it get spread out exept for the light
>> that goes through the thick base. And even then, given the shape of the
>> inside of your glasses, it get's a fair amount of spreading.
>>
>> In the non-photons version, light goes straight through the glass without
>> any deviation.
>>
>> Do you also use radiosity for that scene?
>
> Yes, I use also radiosity.
>
> This is possibly a difficult glass object to use photons with (from Ingo
> Jansen's grenadine.pov). One thing I noticed when I decreased the spacing
> parameter beyond a rather low value, was that the entire image became black.
>
> Is there a way to get *better* results? For the glasses I used collect on,
> with same results as with collect off for instance, and I switched
> reflection off keeping only refraction on (also in the light block).
>
> Thomas
>
>
collect on enable photons to show on the object's surface. On a glass
object, most of the time, it's a waste.
You have a glass window pane. Is it set to passthrough? You may have to
many photons if the window is set as a target. It may also prevent
photons from reatching the glass if not set as a target.
Also, set the curtains as passthrough.
The photons block for the light_source is optional defaulting to
photons{refection on refraction on area_light off}
You usualy don't need to change it.
Alain
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"Alain" <aze### [at] qwertyorg> schreef in bericht
news:4c9a5372$1@news.povray.org...
> collect on enable photons to show on the object's surface. On a glass
> object, most of the time, it's a waste.
>
> You have a glass window pane. Is it set to passthrough? You may have to
> many photons if the window is set as a target. It may also prevent
> photons from reatching the glass if not set as a target.
> Also, set the curtains as passthrough.
>
> The photons block for the light_source is optional defaulting to
> photons{refection on refraction on area_light off}
> You usualy don't need to change it.
>
I did a number of corrections and changes to my settings. The result of
photon mapping seems good to me (note: no aa here).
Thomas
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Attachments:
Download 'Glass.jpg' (34 KB)
Preview of image 'Glass.jpg'
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