|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
An arbitrary number of starting lines (red) are written:
#declare starting_lines =
array[4]{
array[2]{ <-1,-1,-1>, <-1,-1,1> }
array[2]{ <-1,1,-1>, <-1,1,1> }
array[2]{ <1,-1,-1>, <1,-1,1> }
array[2]{ <1,1,-1>, <1,1,1> }
}
And then it will build a webby structure between them.
Sam
Post a reply to this message
Attachments:
Download 'webby4_45.jpg' (82 KB)
Preview of image 'webby4_45.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
stbenge wrote:
> An arbitrary number of starting lines (red) are written:
>
> #declare starting_lines =
> array[4]{
> array[2]{ <-1,-1,-1>, <-1,-1,1> }
> array[2]{ <-1,1,-1>, <-1,1,1> }
> array[2]{ <1,-1,-1>, <1,-1,1> }
> array[2]{ <1,1,-1>, <1,1,1> }
> }
>
> And then it will build a webby structure between them.
>
> Sam
>
> ------------------------------------------------------------------------
>
Ah that's nice, real nice.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is an interesting development indeed. Spiders welcome! :-)
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is so cool!
-Nekar Xenos-
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Can you make the lines sag? Right now they are perfectly taut.
--
http://isometricland.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just trying out the web structure again. I allowed definable distances
to govern the strand length, so there won't be many segments that are
too long or too short. For the block, I used slope and AOI patterns for
the dust texture, and spheres were placed with the trace function. Also,
some spheres were placed randomly within the web itself. I might make a
real scene using this soon.
Sam
Post a reply to this message
Attachments:
Download 'webby2_46.jpg' (87 KB)
Preview of image 'webby2_46.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jim Charter wrote:
> Ah that's nice, real nice.
It's OK, it might work out for some scenes.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot wrote:
> This is an interesting development indeed. Spiders welcome! :-)
Spiders are always welcome. They take care of the flying bugs, and if
their numbers expand intolerably, the cat takes care of /them/ :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nekar Xenos wrote:
> This is so cool!
It could be!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD wrote:
> Can you make the lines sag? Right now they are perfectly taut.
No, no I cannot. In a way I can make the whole structure sag, but the
segments would still be straight. See, the macro only looks at two lines
at a time. There is no real network in place, where point associations
between many lines are kept. I thought about using some kind of pointer
system, where elements are pointed at by other elements, but I haven't
found a good way to do this. Some mesh techniques involving things like
Delaunay triangulation would be the next real step, but I'm way out of
my league there.
I suppose I could give some segments a curved, sagging appearance, but
to maintain the illusion of tautness, it would have to be done very
carefully.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |