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Hi,
I've created a macro which builds a helix from sections of tori. By
specifying the end points, the major and minor radii and number of
turns, it will spit out a coil. Bug-free or your money back.
You can check it out here:
http://news.povray.org/povray.text.scene-files/thread/%3C4c3feb59%40news.povray.org%3E/
Sam
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Attachments:
Download 't_coil_render.jpg' (156 KB)
Preview of image 't_coil_render.jpg'
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>stbenge on date 16/07/2010 07:27 wrote:
> Hi,
>
> I've created a macro which builds a helix from sections of tori. By
> specifying the end points, the major and minor radii and number of
> turns, it will spit out a coil. Bug-free or your money back.
>
> You can check it out here:
>
http://news.povray.org/povray.text.scene-files/thread/%3C4c3feb59%40news.povray.org%3E/
>
>
> Sam
Interesting, as usual.
;-)
Paolo
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Paolo Gibellini wrote:
> >stbenge on date 16/07/2010 07:27 wrote:
>> Hi,
>>
>> I've created a macro which builds a helix from sections of tori. By
>> specifying the end points, the major and minor radii and number of
>> turns, it will spit out a coil. Bug-free or your money back.
>>
>> You can check it out here:
>>
http://news.povray.org/povray.text.scene-files/thread/%3C4c3feb59%40news.povray.org%3E/
>>
>> Sam
> Interesting, as usual.
> ;-)
Yeah, hopefully somebody will find a use for it. A helix made of tori
seems easy, but it was harder to code than I had initially suspected. I
don't actually need a helix for my current project, not that I know of
anyway. My next macro won't be so easy. It has the potential of becoming
a coding nightmare :( After it's done (if I finish it), I can finally
resume work on the scene that spawned these distractions ;)
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Thanks - this could be very useful!
Regards,
Dave Blandston
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Dave Blandston wrote:
> Thanks - this could be very useful!
Sure. I'd like to know about any bugs, if you should happen to find any.
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