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High!
On 06/10/2010 01:16 PM, Dave Blandston wrote:
> I used version 3.7 37a. But, the difference is probably caused by the different
> view/time of day.
Yes, you should set the y value of Rot_Ghurghusht (line 552) to 150!
See you in Khyberspace!
Yadgar
Now playing: Magnetic Fields Part III, live 1982 Shanghai (Jean-Michel
Jarre)
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> High!
>
> On 06/10/2010 02:10 AM, clipka wrote:
>
>> What settings do you use for media sampling (method,
>
> 3
>
>> and possibly
>> variance & confidence
>
> Default values
>
>> or aa_level && aa_threshold
>
> No anti-aliasing
>
>> and/or jitter)?
>
> No jitter
Do use anti-aliasing for the media, and also by all means do use jitter
- it should help a lot to break up the banding (introducing some random
noise instead); something like 0.5 should be ok I guess.
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High!
On 06/10/2010 02:05 PM, clipka wrote:
> Do use anti-aliasing for the media, and also by all means do use jitter
So this means that I have to use an area_light instead of a simple point
light? But then it would render dead slow, several hours per frame, so I
probably won't get any animation ready during my lifetime...
See you in Khyberspace!
Yadgar
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Ghurghusht: artifacts at dawn
Date: 10 Jun 2010 10:17:16
Message: <4c10f3ec@news.povray.org>
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High!
On 06/10/2010 02:05 PM, clipka wrote:
> Do use anti-aliasing for the media, and also by all means do use jitter
> - it should help a lot to break up the banding (introducing some random
> noise instead); something like 0.5 should be ok I guess.
I'm using version 3.6, so jitter doesn't accept any parameters!
See you in Khyberspace!
Yadgar
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> so I probably won't get any animation ready during my lifetime...
You'll just have to resolve to live forever in that case.
--
Best Regards,
Stephen
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>> Do use anti-aliasing for the media, and also by all means do use jitter
>
> So this means that I have to use an area_light instead of a simple point
> light? But then it would render dead slow, several hours per frame, so I
> probably won't get any animation ready during my lifetime...
No, not jittered light sources, but jittered media samples; someone
forget to put that one into the syntax overview of media, but it's
mentioned in the inbuilt help, section 3.6.2.2, "Sampling Parameters &
Methods" (last paragraph).
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My honest response was, "Is there dust on my screen?" I don't mean to be cruel,
but I think it's ultimately a problem with trying to portray stars on small
pixel size images. IMO, the eye will be more tolerant of stars are a little
bit more stylized and let one perceive them as circles, than stars that look
like "noise".
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> #declare TP_ATMO_INTERVALS = 3; // Necessary for good integration
> #declare TP_ATMO_SAMPLES = 10;
> #declare TP_ATMO_METHOD = 3; // Adaptive
>
intervals must stay at 1, default value.
Increase the samples to 30 to 50 instead.
intervals 1 samples 60 is faster than intervals 3 samples 10, for twice
the samples.
Alain
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On 06/10/2010 12:04 PM, clipka wrote:
>
>>> Do use anti-aliasing for the media, and also by all means do use jitter
>>
>> So this means that I have to use an area_light instead of a simple point
>> light? But then it would render dead slow, several hours per frame, so I
>> probably won't get any animation ready during my lifetime...
>
> No, not jittered light sources, but jittered media samples; someone
> forget to put that one into the syntax overview of media, but it's
> mentioned in the inbuilt help, section 3.6.2.2, "Sampling Parameters &
> Methods" (last paragraph).
default value = 0?
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=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> Yes, you should set the y value of Rot_Ghurghusht (line 552) to 150!
Nope, that wasn't it...
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