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Still looks washed out... :(
--
http://isometricland.com
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Le 2010-06-07 16:58, SharkD a écrit :
> On 6/7/2010 2:22 PM, Alain wrote:
>> If they want a "night", they should do it by turning off the central
>> glowing beam, or dim it down.
>
> Good idea.
>
> I uploaded a new render (same URL). I'm still having problems with the
> scene looking "artificial", or like a miniature model. I can't quite put
> my finger on it.
>
>
All those cars and the streets don't help. I'd expect a comunal
transport system, part on grount, part suspended, to accomodate the
cityzens transportation.
I still have a dificulty with your clouds and "blue sky". If there are
some clouds, they would tend to gather into a cylinder around the center
beam, but never touching it.
Any blueish area due to the athmospheric scattering would be in the
direction of the central beam relative to the observer. Now, it's about
120° from where it should be.
The location IS artificial by definition. You may add some light fog, it
may help to give a sense of scale.
You may try puting the camera on the roof of a building or at street level.
Alain
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I adjusted all the pigments to compensate for assumed_gamma. The scene
is no longer as washed-out and bright.
Another problem I haven't fixed yet are the streets. For some reason
they show up as black when they instead should be gray. I don't know
why. I thought I fixed all coincident/overlapping surfaces.
--
http://isometricland.com
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Better indeed.
From looking at the buildings, I feel that the cylinder should have a much
larger radius. People will get claustrophobic here, with the impression that
the buildings are falling on their heads. :-)
I think that the sense of scale would be improved with a better balance
between cylinder dimensions and building dimensions. I suggest a larger
cylinder and (much more) scaled-down buildings/living space. Add some
atmospheric media or a subtle fog for suggesting distance and you will get a
much more believable scene.
Thomas
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On 10/06/2010 8:28 AM, Thomas de Groot wrote:
> Better indeed.
>
> From looking at the buildings, I feel that the cylinder should have a much
> larger radius. People will get claustrophobic here, with the impression that
> the buildings are falling on their heads. :-)
>
> I think that the sense of scale would be improved with a better balance
> between cylinder dimensions and building dimensions.
I agree.
I suggest a larger
> cylinder and (much more) scaled-down buildings/living space. Add some
> atmospheric media or a subtle fog for suggesting distance and you will get a
> much more believable scene.
>
If Mike does that then it may be realistic but it will be boring to look
at. IMO realistic space scenes show one feature while hiding most others
due to differences in scale. Do you remember the posts from a few years
Having said that the ground could be s bit further away ;-)
--
Best Regards,
Stephen
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Le 2010-06-09 19:56, SharkD a écrit :
> I adjusted all the pigments to compensate for assumed_gamma. The scene
> is no longer as washed-out and bright.
>
> Another problem I haven't fixed yet are the streets. For some reason
> they show up as black when they instead should be gray. I don't know
> why. I thought I fixed all coincident/overlapping surfaces.
>
This one is ok, if a little dark. The previous one was not washed out,
at least on my screen. In fact, it was much more contrasted.
I see a major problem: the ground should curves along the cylinder, now,
it's faceted.
Again, I maintain that planet's ground city like streets and the
presence of cars is just plain wrong in that kind of environment.
You use boxes for the buildings, it may be beter to use prisms; at least
for the taler ones, over 5 stories high, and have those buildings taper
as they go up. Low buildings, 1 to 4 stories, can probably do with
simple boxes.
Alain
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Am 10.06.2010 18:34, schrieb Alain:
> Le 2010-06-09 19:56, SharkD a écrit :
>> I adjusted all the pigments to compensate for assumed_gamma. The scene
>> is no longer as washed-out and bright.
...
>>
> This one is ok, if a little dark. The previous one was not washed out,
> at least on my screen. In fact, it was much more contrasted.
?
I disagree. (Well, then again I don't know your screen ;-))
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Made the buildings larger, the roads narrower.
--
http://isometricland.com
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c10a076@news.povray.org...
>
> If Mike does that then it may be realistic but it will be boring to look
> at. IMO realistic space scenes show one feature while hiding most others
> due to differences in scale. Do you remember the posts from a few years
> Having said that the ground could be s bit further away ;-)
>
Yes indeed. Bill, and myself, did some exploration that way back then; and
there was some scenes based on Arthur Clarke's Rama iirc, some years ago
too. It is not easy, fairly impossible, to show all, so a shrewd choice of
viewpoint and scene cutout to suggest - more than to show - the vast
dimensions of such artificial structures is needed.
Thomas
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"SharkD" <pos### [at] gmail com> schreef in bericht
news:4c118153@news.povray.org...
> Made the buildings larger, the roads narrower.
>
Hmmm.... yes and no. The sense of scale is starting to come nicely but the
ground should be curved around the cylinder and not faceted, with the
buildings abruptly at an angle above the pedwalks, and the park as a
completely flat area in front of us. I think cars would have difficulty in
maneuvering across the obvious angles in the roads while driving
cross-cylinder. :-)
It would do as a cartoonesk scene I guess but not as the more realistic one
here.
Thomas
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