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On 13/06/2010 10:48 AM, SharkD wrote:
> On 6/12/2010 3:30 AM, Stephen wrote:
>> On 12/06/2010 8:14 AM, SharkD wrote:
>>> Two new renders. One from last night showing the atmosphere and rounded
>>> portal to outside. And one from just a few minutes ago showing the
>>> curved (as well as some new) buildings.
>>>
>>
>> Looking better :-D
>>
>
> Render times just shot through the roof though! My test scene is a lot
> simpler, but it's taking about an hour to render now instead of a few
> seconds. I can't imagine how long the full scene is going to take to
> render...
>
It looks like it might be worth it. :-D
--
Best Regards,
Stephen
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On 6/13/2010 5:58 AM, Stephen wrote:
> It looks like it might be worth it. :-D
Well, the last time I rendered the full scene it took all night. That
was before the recent changes. :(
--
http://isometricland.com
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c148c24$1@news.povray.org...
>
> I like the banding from the clouds :-)
The banding (on the Ringwold) is not from the clouds however, but from the
Shadow Squares... :-)
Thomas
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"SharkD" <pos### [at] gmail com> schreef in bericht
news:4c14b105$1@news.povray.org...
> On 6/13/2010 5:58 AM, Stephen wrote:
>> It looks like it might be worth it. :-D
>
> Well, the last time I rendered the full scene it took all night. That was
> before the recent changes. :(
>
Most of my scenes, in the end, take more than 24 hours to render with 2
cores, more tipically about 72 hours... :-)
Thomas
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On 13/06/2010 1:02 PM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOT com> schreef in bericht
> news:4c148c24$1@news.povray.org...
>>
>> I like the banding from the clouds :-)
>
> The banding (on the Ringwold) is not from the clouds however, but from the
> Shadow Squares... :-)
>
Even so looks good.
--
Best Regards,
Stephen
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On 13/06/2010 11:20 AM, SharkD wrote:
> On 6/13/2010 5:58 AM, Stephen wrote:
>> It looks like it might be worth it. :-D
>
> Well, the last time I rendered the full scene it took all night. That
> was before the recent changes. :(
>
Quality is not cheap ;-)
--
Best Regards,
Stephen
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On 6/13/2010 10:30 AM, Stephen wrote:
> On 13/06/2010 11:20 AM, SharkD wrote:
>> On 6/13/2010 5:58 AM, Stephen wrote:
>>> It looks like it might be worth it. :-D
>>
>> Well, the last time I rendered the full scene it took all night. That
>> was before the recent changes. :(
>>
>
> Quality is not cheap ;-)
>
How good is the radiosity pretrace as an estimator of how long a scene
will take to render? Right now it takes about 10 seconds to render a
pixel, even with a reduced texture quality.
--
http://isometricland.com
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Another render showing another new building type and a variety of other
objects.
--
http://isometricland.com
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Attachments:
Download 'gh_scene_buildingstrip_curve_d.png' (322 KB)
Preview of image 'gh_scene_buildingstrip_curve_d.png'

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"SharkD" <pos### [at] gmail com> schreef in bericht
news:4c15c9b4@news.povray.org...
> Another render showing another new building type and a variety of other
> objects.
>
This is looking really good!
Thomas
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On 14/06/2010 7:11 AM, SharkD wrote:
>>
>> Quality is not cheap ;-)
>>
>
> How good is the radiosity pretrace as an estimator of how long a scene
> will take to render? Right now it takes about 10 seconds to render a
> pixel, even with a reduced texture quality.
>
Not for me to answer as I seldom use radiosity. 10 seconds a pixel, WOW!
--
Best Regards,
Stephen
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