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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.4c1252bff3c715fa6dd25f0b0@news.povray.org...
> I think the smaller epsilon was to be included in 3.7. This was a few
> years ago
> now so I guess it's in there... either have a peek at the source or try to
> render something vast!
Yes, that is what I thought too. I'll do something vast... :-)
Thomas
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Two new renders. One from last night showing the atmosphere and rounded
portal to outside. And one from just a few minutes ago showing the
curved (as well as some new) buildings.
--
http://isometricland.com
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Attachments:
Download 'gh_scene_spinner_cubemap_l.png' (831 KB)
Download 'gh_scene_buildingstrip_curve_c.png' (186 KB)
Preview of image 'gh_scene_spinner_cubemap_l.png'

Preview of image 'gh_scene_buildingstrip_curve_c.png'

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On 12/06/2010 8:14 AM, SharkD wrote:
> Two new renders. One from last night showing the atmosphere and rounded
> portal to outside. And one from just a few minutes ago showing the
> curved (as well as some new) buildings.
>
Looking better :-D
--
Best Regards,
Stephen
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
news:4c1330dc$1@news.povray.org...
> Yes, that is what I thought too. I'll do something vast... :-)
>
Just to test, a quick-and-dirty scene from the past, rapidly adapted to 3.7,
without any atmospheric effects at all, and viewed from close to the
Ringworld floor.
No epsilon artefacts indeed. Maybe time to produce something better now...
:-) Time allowing, I intend to take up the project again.
Thomas
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Attachments:
Download 'ringworld_1_1_2010.jpg' (45 KB)
Preview of image 'ringworld_1_1_2010.jpg'

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On 12/06/2010 9:48 AM, Thomas de Groot wrote:
> "Thomas de Groot"<tDOTdegroot@interDOTnlANOTHERDOTnet> schreef in bericht
> news:4c1330dc$1@news.povray.org...
>> Yes, that is what I thought too. I'll do something vast... :-)
>>
>
> Just to test, a quick-and-dirty scene from the past, rapidly adapted to 3.7,
> without any atmospheric effects at all, and viewed from close to the
> Ringworld floor.
>
> No epsilon artefacts indeed. Maybe time to produce something better now...
> :-) Time allowing, I intend to take up the project again.
>
Ooo! Nicer :-)
--
Best Regards,
Stephen
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"Stephen" <mca### [at] aolDOT com> schreef in bericht
news:4c136863$1@news.povray.org...
>
> Ooo! Nicer :-)
<grin>
...or on a heavily polluted surface. This is about the lowest possible
camera position without epsilon artefacts in 3.7 (as I modelled from the
original dimensions, about 0.05 miles from the surface; how many feet are
that??). ;-)
Just playing around for now. The more serious work will come later...
Thomas
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Download 'ringworld_1_1_2010_2.jpg' (27 KB)
Preview of image 'ringworld_1_1_2010_2.jpg'

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> "Stephen"<mca### [at] aolDOT com> schreef in bericht
> news:4c136863$1@news.povray.org...
>>
>> Ooo! Nicer :-)
>
> <grin>
> ...or on a heavily polluted surface. This is about the lowest possible
> camera position without epsilon artefacts in 3.7 (as I modelled from the
> original dimensions, about 0.05 miles from the surface; how many feet are
> that??). ;-)
>
> Just playing around for now. The more serious work will come later...
>
> Thomas
>
>
>
0.05 miles, that just around 110feet.
Alain
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"Alain" <aze### [at] qwerty org> schreef in bericht
news:4c13d032@news.povray.org...
>
> 0.05 miles, that just around 110feet.
>
Ah! Not bad at all! Now, working on a superposed local landscape becomes
extremely easy. However, far away textures and skies need more attention
obviously.
Thomas
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On 12/06/2010 3:55 PM, Thomas de Groot wrote:
> "Stephen"<mca### [at] aolDOT com> schreef in bericht
> news:4c136863$1@news.povray.org...
>>
>> Ooo! Nicer :-)
>
> <grin>
> ....or on a heavily polluted surface. This is about the lowest possible
> camera position without epsilon artefacts in 3.7 (as I modelled from the
> original dimensions, about 0.05 miles from the surface; how many feet are
> that??). ;-)
>
> Just playing around for now. The more serious work will come later...
>
I like the banding from the clouds :-)
--
Best Regards,
Stephen
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On 6/12/2010 3:30 AM, Stephen wrote:
> On 12/06/2010 8:14 AM, SharkD wrote:
>> Two new renders. One from last night showing the atmosphere and rounded
>> portal to outside. And one from just a few minutes ago showing the
>> curved (as well as some new) buildings.
>>
>
> Looking better :-D
>
Render times just shot through the roof though! My test scene is a lot
simpler, but it's taking about an hour to render now instead of a few
seconds. I can't imagine how long the full scene is going to take to
render...
--
http://isometricland.com
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