POV-Ray : Newsgroups : povray.binaries.images : Panoramic giant robot battle scene Server Time
13 Nov 2024 20:25:02 EST (-0500)
  Panoramic giant robot battle scene (Message 1 to 6 of 6)  
From: SharkD
Subject: Panoramic giant robot battle scene
Date: 1 Jun 2010 11:57:41
Message: <4c052df5$1@news.povray.org>
Panoramic scene of a couple of giant robots duking it out in the middle 
of a city. Uses Panosalado and Flash.

http://isometricland.com/gearhead/ghpanotour_city.php


Mike


Post a reply to this message

From: Christian Froeschlin
Subject: Re: Panoramic giant robot battle scene
Date: 1 Jun 2010 14:44:18
Message: <4c055502@news.povray.org>
SharkD wrote:

> Panoramic scene of a couple of giant robots duking it out in the
> middle of a city. Uses Panosalado and Flash.

Nice technique to see your scene "from the inside"!
How many views did you need to render for this?

Nice scene BTW. Maybe you could use even bigger robots
towering over the buildings, they appear quite "harmless"
from this perspective ;)


Post a reply to this message

From: SharkD
Subject: Re: Panoramic giant robot battle scene
Date: 2 Jun 2010 17:41:42
Message: <4c06d016$1@news.povray.org>
On 6/1/2010 2:45 PM, Christian Froeschlin wrote:
> SharkD wrote:
>
>> Panoramic scene of a couple of giant robots duking it out in the
>> middle of a city. Uses Panosalado and Flash.
>
> Nice technique to see your scene "from the inside"!
> How many views did you need to render for this?
>
> Nice scene BTW. Maybe you could use even bigger robots
> towering over the buildings, they appear quite "harmless"
> from this perspective ;)

Six views, one for each face of a cube. I also experimented with 
equiangular projection, but this produces undesirable/ugly artifacts 
near the poles.

The scene is actually supposed to be inside a cylindrical space habitat. 
I am experimenting with using Chris Colefax's Object Bender macro but 
haven't achieved good results yet.


Mike


Post a reply to this message

From: Christian Froeschlin
Subject: Re: Panoramic giant robot battle scene
Date: 3 Jun 2010 07:30:17
Message: <4c079249$1@news.povray.org>
SharkD wrote:

> The scene is actually supposed to be inside a cylindrical space habitat. 
> I am experimenting with using Chris Colefax's Object Bender macro but 
> haven't achieved good results yet.

Can't you just adapt the object placement? Given the size I
don't think you'd actually need to bend indiviual buildings.


Post a reply to this message

From: SharkD
Subject: Re: Panoramic giant robot battle scene
Date: 4 Jun 2010 05:08:28
Message: <4c08c28c$1@news.povray.org>
On 6/3/2010 7:31 AM, Christian Froeschlin wrote:
> SharkD wrote:
>
>> The scene is actually supposed to be inside a cylindrical space
>> habitat. I am experimenting with using Chris Colefax's Object Bender
>> macro but haven't achieved good results yet.
>
> Can't you just adapt the object placement? Given the size I
> don't think you'd actually need to bend indiviual buildings.

The smaller the space habitat the more the shapes of the individual 
buildings matters. I'm loath to rewrite the CityGen scripts though...


Mike


Post a reply to this message

From: gregjohn
Subject: Re: Panoramic giant robot battle scene
Date: 9 Jun 2010 07:25:01
Message: <web.4c0f792578b78a3b34d207310@news.povray.org>
Very cool.

If it's not too shameless a plug, here's how really giant robots look in the
Colefax City:

http://www.irtc.org/irtc/irtc?_n&pg=Description&id=Animations_January-April2004_ought.mpg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.