POV-Ray : Newsgroups : povray.binaries.images : Amazonas Server Time
13 Nov 2024 22:24:02 EST (-0500)
  Amazonas (Message 1 to 10 of 34)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Jaime Vives Piqueres
Subject: Amazonas
Date: 15 May 2010 03:49:34
Message: <4bee520e@news.povray.org>
Hi All:

    Google image search is becoming my first source for unexpected
inspiration... as usual, I was searching for something else, when found a
nice aerial pic of the Amazon river.

    Here are some details about this "quick hack":

    + The base terrain is a heighfield, hand-painted over a googlemaps
screen-shot.

    + The river is just a plane, with a bump map also hand-painted in The
Gimp, and a simple orange scattering media for the "muddy water" effect.

    + There are 50,000 POVTrees, using only 4 different meshes. The tree
sizes and distribution are half-guided by a pigment function.

    + The huts were made with Wings3D in about a minute (well, maybe two...)
and the smoke column was borrowed from my office scene (the cigarette smoke).

    + Of course, skylight.inc was used for the lighting.

    + render time was 40 min for the first pass, and just 20 for the final one.

    Regards,


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


Post a reply to this message


Attachments:
Download 'amazonas-05.jpg' (545 KB)

Preview of image 'amazonas-05.jpg'
amazonas-05.jpg


 

From: Thorsten Froehlich
Subject: Re: Amazonas
Date: 15 May 2010 06:57:57
Message: <4bee7e35$1@news.povray.org>
On 15.05.10 09:48, Jaime Vives Piqueres wrote:
> Hi All:
>
> Google image search is becoming my first source for unexpected
> inspiration... as usual, I was searching for something else, when found a
> nice aerial pic of the Amazon river.
>
> Here are some details about this "quick hack":

Wow!

> + render time was 40 min for the first pass, and just 20 for the final one.

Hmm, out of curiosity, do you have the full stats output?

	Thorsten


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Amazonas
Date: 15 May 2010 07:13:17
Message: <4bee81cd@news.povray.org>

> Wow!

   Thanks!

> Hmm, out of curiosity, do you have the full stats output?

   Not exactly from that render, but from a later one, and it's the one for
the second pass (load rad data). But now that you mentioned it, I had a look
and I don't see the memory usage reported anywhere...

----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:        87816
Infinite Objects:          3
Light Sources:             1
Total:                 87820
----------------------------------------------------------------------------
Parser Time
   Parse Time:       0 hours  0 minutes 25 seconds (25.317 seconds)
               using 1 thread(s) with 0.000 CPU-seconds total
   Bounding Time:    0 hours  0 minutes  0 seconds (0.402 seconds)
               using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
   Quality:  9
   Bounding boxes.......On   Bounding threshold: 3
   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1280 x 1024
----------------------------------------------------------------------------
Pixels:          1356736   Samples:         5215014   Smpls/Pxl: 3.84
Rays:           15074112   Saved:              4139   Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                  3342726         1780362     53.26
Height Field                   3219015          817029     25.38
Height Field Box               3219015         3219015    100.00
Height Field Triangle          5380051          817596     15.20
Height Field Block             3904363         3786916     96.99
Height Field Cell             24247797         2860313     11.80
Mesh                         902968045        83344410      9.23
Plane                         69571292        28473669     40.93
Bounding Box               21383554215      6333642173     29.62
----------------------------------------------------------------------------
Function VM calls:         20064015
----------------------------------------------------------------------------
Media Intervals:            2926561   Media Samples:          22925739 (7.83)
Shadow Ray Tests:          24682060   Succeeded:              18434758
Shadow Cache Hits:          4966386
Reflected Rays:              116095   Total Internal:               10
Refracted Rays:              117042
Transmitted Rays:           1303897
----------------------------------------------------------------------------
Radiosity samples calculated:           435333 (5.75 %)
   discarded due to low quality:          37446
   retained for re-use:                  397887
Radiosity samples reused:              7137913
Radiosity sample rays shot:            6965328
Radiosity octree nodes:                    318
Radiosity octree samples/node:         1368.97
Radiosity blocks examined:         56662982852
Radiosity blocks passed test 0:    56662982852 (100.00 %)
Radiosity blocks passed test 1:     8028250024 (14.17 %)
Radiosity blocks passed test 2:     5199114000 (9.18 %)
Radiosity blocks passed test 3:      124735498 (0.22 %)
Radiosity blocks passed test 4:       52627425 (0.09 %)
Radiosity blocks passed test 5:       48446158 (0.09 %)
Radiosity blocks rejected:         56614536694 (99.91 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated:           435333 (5.75 %)
Radiosity Depth 0 reused:              7137913
Radiosity Depth 0 rays shot:           6965328
----------------------------------------------------------------------------
Radiosity (final) calculated:           435333 (5.75 %)
Radiosity (final) reused:              7137913
Radiosity (final) rays shot:           6965328
----------------------------------------------------------------------------
   Pass     Depth 0           Total
----------------------------------------------------------------------------
   Final     435333          435333
----------------------------------------------------------------------------
   Total     435333          435333
   Weight     0.274
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
   Photon Time:      No photons
   Radiosity Time:   0 hours  0 minutes  0 seconds (0.190 seconds)
               using 4 thread(s) with 0.000 CPU-seconds total
   Trace Time:       0 hours 16 minutes 11 seconds (971.306 seconds)
               using 4 thread(s) with 0.000 CPU-seconds total

-- 
Jaime Vives Piqueres

http://www.ignorancia.org


Post a reply to this message

From: jute
Subject: Re: Amazonas
Date: 15 May 2010 08:05:01
Message: <web.4bee8d809c4c180cf43b014e0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>     Here are some details about this "quick hack":

That's marvelous.  Please give us some views from within the forest!

--
jussi


Post a reply to this message

From: Jim Charter
Subject: Re: Amazonas
Date: 15 May 2010 13:16:39
Message: <4beed6f7$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Hi All:
> 
>    Google image search is becoming my first source for unexpected
> inspiration... as usual, I was searching for something else, when found a
> nice aerial pic of the Amazon river.
> 
>    Here are some details about this "quick hack":
> 
>    + The base terrain is a heighfield, hand-painted over a googlemaps
> screen-shot.
> 
>    + The river is just a plane, with a bump map also hand-painted in The
> Gimp, and a simple orange scattering media for the "muddy water" effect.
> 
>    + There are 50,000 POVTrees, using only 4 different meshes. The tree
> sizes and distribution are half-guided by a pigment function.
> 
>    + The huts were made with Wings3D in about a minute (well, maybe two...)
> and the smoke column was borrowed from my office scene (the cigarette 
> smoke).
> 
>    + Of course, skylight.inc was used for the lighting.
> 
>    + render time was 40 min for the first pass, and just 20 for the 
> final one.
> 
>    Regards,
> 
> 
> 
> ------------------------------------------------------------------------
> 
What fun!  Keep it simple.

I take it the shadows are from clouds?  Nice touch.


Post a reply to this message

From: John VanSickle
Subject: Re: Amazonas
Date: 15 May 2010 13:28:27
Message: <4beed9bb$1@news.povray.org>
You're making me wonder if Avatar is such an achievement after all.

Regards,
John


Post a reply to this message

From: Samuel Benge
Subject: Re: Amazonas
Date: 15 May 2010 15:15:00
Message: <web.4beef2329c4c180cff20d680@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>     Here are some details about this "quick hack":

For being a "quick hack", this render is very nicely done! A little more color
variation could help the trees, and the smoke looks a little off, possibly
because it was designed for a smaller-scale scene. For the most part, though, it
looks good!

It must be nice to have inspiration :(


Post a reply to this message

From: Thomas de Groot
Subject: Re: Amazonas
Date: 16 May 2010 03:04:35
Message: <4bef9903@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4bee520e@news.povray.org...
>    Here are some details about this "quick hack":
>
"Quick hack"... you are joking Jaime! Such a scene would take me a couple of 
days at least.

Excellent, as always. Very photographic.

Please, keep us in wonder.

Thomas


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Amazonas
Date: 16 May 2010 05:40:43
Message: <4befbd9b$1@news.povray.org>

> That's marvelous.

   Thanks!

> Please give us some views from within the forest!

   I'm sorry but a shot inside the forest will reveal there is nothing under
the trees, apart from a pixelated soil texture... it was intended as a sort
of "aerial impressionism". :)


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Amazonas
Date: 16 May 2010 05:44:14
Message: <4befbe6e$1@news.povray.org>

> What fun! Keep it simple.

   Thanks!

> I take it the shadows are from clouds? Nice touch.

   Yes, I forgot to mention the clouds: it is just a plane with a turbulent
leopard pattern, to cast some shadows.


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.