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I just submitted my IRTC entry! It's similar to what I posted before, but
I'm not going to show that here (you'll have to look at the irtc page when
it's available). Instead I'm sharing the pictures that appear on the
postcards in the final scene. A collection of images from across the galaxy!
I'm going for a bit of a B-movie sci-fi feel with these, let me know what
you think :)
Personally my favourite is warpgate, closely followed by skyship and
dustland.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'skyship.jpg' (19 KB)
Download 'station.jpg' (52 KB)
Download 'tacoland.jpg' (84 KB)
Download 'warpgate.jpg' (159 KB)
Download 'dustland.jpg' (74 KB)
Preview of image 'skyship.jpg'
Preview of image 'station.jpg'
Preview of image 'tacoland.jpg'
Preview of image 'warpgate.jpg'
Preview of image 'dustland.jpg'
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I like the last and the next to last image best. Especially the last image
with the gas-giant in the sky.
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I just submitted my IRTC entry! It's similar to what I posted before, but
> I'm not going to show that here (you'll have to look at the irtc page when
> it's available). Instead I'm sharing the pictures that appear on the
> postcards in the final scene. A collection of images from across the galaxy!
>
> I'm going for a bit of a B-movie sci-fi feel with these, let me know what
> you think :)
>
> Personally my favourite is warpgate, closely followed by skyship and
> dustland.
I love the skyship - I'm not sure why to be honest, but it totally works for me.
And the warpgate is great. Actually it reminds me of the first episode of
Nemesis the Warlock in 2000AD. Those panels of Termite cry out to be rendered!
Beautiful work!
Cheers,
Edouard.
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> And the warpgate is great. Actually it reminds me of the first episode of
> Nemesis the Warlock in 2000AD. Those panels of Termite cry out to be rendered!
http://www.2000ad.org/?zone=thrill&page=thrillviewer&choice=terrortube
Woot - the internet just saved my from having to go to my basement and find that
prog!
Cheers,
Edouard.
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I'm digging the 'Warpgate' one...
--
Dan
GoofyGraffix.com
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Right publisher, wrong story! It was actually inspired by the Blackhole
Bypass drawn by SMS from ABC Warriors - The Black Hole! Though I can't find
the picture online. I wonder if it's just coincedence that we were both
thinking of 2000AD things...
BTW, I feel I should point out another coincedence: I actually work for
Rebellion (a games company), who own 2000AD! Seriously 2000AD publishing is
at the far end of our office. Though we never get free comics! Bloody
annoying if you ask me. Though this has nothing to do with my inspiration,
I've own that ABC Warriors graphic novel for years.
--
Tek
http://evilsuperbrain.com
"Edouard" <pov### [at] edouardinfo> wrote in message
news:web.4bdb8bc63d08c81221619a220@news.povray.org...
>> And the warpgate is great. Actually it reminds me of the first episode of
>> Nemesis the Warlock in 2000AD. Those panels of Termite cry out to be
>> rendered!
>
> http://www.2000ad.org/?zone=thrill&page=thrillviewer&choice=terrortube
>
> Woot - the internet just saved my from having to go to my basement and
> find that
> prog!
>
> Cheers,
> Edouard.
>
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I'm going for a bit of a B-movie sci-fi feel with these, let me know what
> you think :)
'Station' and 'Dustland.' Station because is has no stars--which is how such
space images taken from the ISS look. I really like the black nothingness.
'Dustland' because it seems to be the most complex/realistic of the images, and
I like the colors.
(I'm curious about the gas-giant planet's appearance; really HUGE objects that
are far off in the distance show a sort of visual 'compression'. There's really
nothing that we see on earth that would be similar, of course, so it's hard to
visualize. But the 'effect' would, I think, be the same as if you squashed-down
your textured planet in z. (Squashing it in-line with the camera.) OR, placed it
WAY off into space while increasing its size accordingly. The only similar
example I can think of is the planet Saturn, when it's viewed NOT edge-on
through a telescope. It's an experiment I've been meaning to try in POV-Ray, but
haven't gotten around to.)
Ken
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"Kenneth" <kdw### [at] earthlinknet> wrote in message
news:web.4bde94823d08c812ae92d9930@news.povray.org...
>
> (I'm curious about the gas-giant planet's appearance; really HUGE objects
> that
> are far off in the distance show a sort of visual 'compression'. There's
> really
> nothing that we see on earth that would be similar, of course, so it's
> hard to
> visualize. But the 'effect' would, I think, be the same as if you
> squashed-down
> your textured planet in z. (Squashing it in-line with the camera.) OR,
> placed it
> WAY off into space while increasing its size accordingly. The only similar
> example I can think of is the planet Saturn, when it's viewed NOT edge-on
> through a telescope. It's an experiment I've been meaning to try in
> POV-Ray, but
> haven't gotten around to.)
The only squashing effect I'm aware of is when viewing through a telescope,
which is the same flattening effect you get with a zoom lens, this image has
a non-zoomed field of view so you wouldn't see squashing.
The squashing is because the more you zoom in, the narrower your field of
view, the closer to parallel the edges of your view become, so the less
perspective you have in the image. With a wide field of view objects further
away get a lot more perspective, so get smaller quicker, a zoomed lens keeps
things much more similar sizes.
The planet in my image is placed by positioning it relative to the camera,
then moving it away and scaling it up as you suggest (in fact the camera is
at <0,0,0> so I just scale the planet). However this does not alter the
appearance of the planet, any ray traced toward it will still hit the same
part, and it won't appear any more flattened (because it is physically
bigger by the same amount that it's been pushed away).
You know, it's probably easier to just show you. Here's a simple scene, the
second image shows the same scene viewed from 5x further away, with a camera
zoomed in appropriately.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'zoom1.jpg' (38 KB)
Download 'zoom5.jpg' (29 KB)
Preview of image 'zoom1.jpg'
Preview of image 'zoom5.jpg'
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I should also mention my image is quite unrealistic, because the size of
that planet would suggest we're much closer to it than a moon should be
(unless it's a very low-density planet). It should be further away (or
smaller, all things are relative), and then I would have to zoom the camera
in more if I wanted it this large in frame, which would give the flattening
effect (though it would also flatten the foreground). I wanted to get the
appearance of a deliberately exagerated classic sci-fi illustration.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4bdead14@news.povray.org...
> "Kenneth" <kdw### [at] earthlinknet> wrote in message
> news:web.4bde94823d08c812ae92d9930@news.povray.org...
>>
>> (I'm curious about the gas-giant planet's appearance; really HUGE objects
>> that
>> are far off in the distance show a sort of visual 'compression'. There's
>> really
>> nothing that we see on earth that would be similar, of course, so it's
>> hard to
>> visualize. But the 'effect' would, I think, be the same as if you
>> squashed-down
>> your textured planet in z. (Squashing it in-line with the camera.) OR,
>> placed it
>> WAY off into space while increasing its size accordingly. The only
>> similar
>> example I can think of is the planet Saturn, when it's viewed NOT edge-on
>> through a telescope. It's an experiment I've been meaning to try in
>> POV-Ray, but
>> haven't gotten around to.)
>
> The only squashing effect I'm aware of is when viewing through a
> telescope, which is the same flattening effect you get with a zoom lens,
> this image has a non-zoomed field of view so you wouldn't see squashing.
>
> The squashing is because the more you zoom in, the narrower your field of
> view, the closer to parallel the edges of your view become, so the less
> perspective you have in the image. With a wide field of view objects
> further away get a lot more perspective, so get smaller quicker, a zoomed
> lens keeps things much more similar sizes.
>
> The planet in my image is placed by positioning it relative to the camera,
> then moving it away and scaling it up as you suggest (in fact the camera
> is at <0,0,0> so I just scale the planet). However this does not alter the
> appearance of the planet, any ray traced toward it will still hit the same
> part, and it won't appear any more flattened (because it is physically
> bigger by the same amount that it's been pushed away).
>
> You know, it's probably easier to just show you. Here's a simple scene,
> the second image shows the same scene viewed from 5x further away, with a
> camera zoomed in appropriately.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:4bdb6832@news.povray.org...
> Personally my favourite is warpgate, closely followed by skyship and
> dustland.
>
My favourite is skyship, because of the almost abstract landscape and
insect-like ship, but the others are also memorable and intriguing. Very
well done indeed.
Thomas
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