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Thanks to Grimbert Jerome, AOI is likely to soon find its way into POV 3.7.
The attached image, rendered with an experimental version using
Grimbert's code, shows a /single/ arrangement of two concentric spheres
(reflected in three mirrors), using aoi to (a) create "windows" in the
outer sphere that always face the observer, and (b) create the
luminous-bulb-effect of the inner sphere by modulating the brghtness of
a texture with ambient finish so that the sphere appears brighter where
it faces the camera.
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Attachments:
Download '_test.png' (141 KB)
Preview of image '_test.png'
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> Thanks to Grimbert Jerome, AOI is likely to soon find its way into POV 3.7.
>
> The attached image, rendered with an experimental version using
> Grimbert's code, shows a /single/ arrangement of two concentric spheres
> (reflected in three mirrors), using aoi to (a) create "windows" in the
> outer sphere that always face the observer, and (b) create the
> luminous-bulb-effect of the inner sphere by modulating the brghtness of
> a texture with ambient finish so that the sphere appears brighter where
> it faces the camera.
>
It looks prety interesting and cool.
Alain
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clipka <ano### [at] anonymousorg> wrote:
> Thanks to Grimbert Jerome, AOI is likely to soon find its way into POV 3.7.
Yes! AOI can be used for many things. Will we be able to specify custom points
of reference besides the default camera position?
Thanks to Grimbert, and to you for continuing POV's development!
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Am 28.03.2010 22:58, schrieb Samuel Benge:
> Yes! AOI can be used for many things. Will we be able to specify custom points
> of reference besides the default camera position?
Probably so - though it's not yet sure what syntax will be used for that
functionality; it may actually end up as an extension to the slope
pattern instead. I don't think it really fits with the actual AOI
pattern: AOI doesn't just take the camera position as a reference point;
instead, the ray itself serves as reference, making a big difference
when looking at the object in a mirror; the slope pattern, on the other
hand, is "static" in this sense.
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