VERY nice textures--especially that brownish-copper color, and how it appears to
get darker in the crevices. Did you use a slope pattern or ambient occlusion
for that, or is it just a result of the lighting?
Ken
From: Paolo Gibellini
Subject: Re: Dodecahedron
Date: 19 Mar 2010 06:56:43
Message: <4ba3586b$1@news.povray.org>
>bokunhama on date 19/03/2010 00:05 wrote:> Last week I was play with the Topmod, and I thought about how the> dodecahedron looks like the angry carved pumpkin.
I like a lot the textures and the light in the scene. Especially at the
base.
Paolo
On 3/19/2010 3:56 AM, Paolo Gibellini wrote:
> >bokunhama on date 19/03/2010 00:05 wrote:>> Last week I was play with the Topmod, and I thought about how the>> dodecahedron looks like the angry carved pumpkin.> I like a lot the textures and the light in the scene. Especially at the> base.> Paolo
Thanks!
On 3/19/2010 2:55 AM, Kenneth wrote:
> VERY nice textures--especially that brownish-copper color, and how it appears to> get darker in the crevices. Did you use a slope pattern or ambient occlusion> for that, or is it just a result of the lighting?>> Ken>>
Thanks! That's the lightings.