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Here's something else I was working on over the last few weeks. It started
as an idea for the Vistas round of the IRTC, but I didn't get my net
connection working until after the deadline, and anyway I think this needs a
bit more work before I do any serious images with it.
The algorithm basically converts any shape into a building, and it's
possible to detect special cases hence one of these buildings has curved
corners, and the other one has doors wherever they can open onto the roof of
the floor below. There's a lot of different rules that could be handled with
special cases like this, I'm developing a few styles of building, hoping to
get a few styles that are photo-realistic (or as near as I ever get) so I
can then very easily sculpt impressive buildings without much effort!
The algorithm's still in development, I'm currently making it easier to
define a building style, but when it's ready I'll share the source.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'citify1.jpg' (254 KB)
Download 'citify2.jpg' (141 KB)
Preview of image 'citify1.jpg'
Preview of image 'citify2.jpg'
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Apologies if you're seeing a double-post, I just stepped on the network
cable, unplugging it while it was sending and evidently outlook-express
overcompensated when I plugged it back in :(
I've tried to delete it but I suspect it's just deleted it locally, which is
dumb.
Not having much luck with the internet these days ;)
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4b945ac9@news.povray.org...
> Here's something else I was working on over the last few weeks. It started
> as an idea for the Vistas round of the IRTC, but I didn't get my net
> connection working until after the deadline, and anyway I think this needs
> a bit more work before I do any serious images with it.
>
> The algorithm basically converts any shape into a building, and it's
> possible to detect special cases hence one of these buildings has curved
> corners, and the other one has doors wherever they can open onto the roof
> of the floor below. There's a lot of different rules that could be handled
> with special cases like this, I'm developing a few styles of building,
> hoping to get a few styles that are photo-realistic (or as near as I ever
> get) so I can then very easily sculpt impressive buildings without much
> effort!
>
> The algorithm's still in development, I'm currently making it easier to
> define a building style, but when it's ready I'll share the source.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
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Oh! Beautifull! I love architecture and architectural macros!
I suppose that people living here either fly around in
helicopters/ornithopters, or have an extensive transport system underground.
My guess would be the last one, as those flying machines make far too much
noise to be really useful in a crowded urban environment like this. And
flying would be dangerously hellish too ;-)
Thomas
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Lovely! That test image is almost worth entering already.
I did something a little like this to build random wooden staircases and
platforms around my brick-column-knots a couple of years ago... automation was
the only practical way to do it, and the end result looked pretty realistic even
up close.
I look forward to more of these, especially the apartment-block balcony style!
Bill
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>Tek on date 08/03/2010 03:01 wrote:
> Here's something else I was working on over the last few weeks. It started
> as an idea for the Vistas round of the IRTC, but I didn't get my net
> connection working until after the deadline, and anyway I think this needs a
> bit more work before I do any serious images with it.
>
> The algorithm basically converts any shape into a building, and it's
> possible to detect special cases hence one of these buildings has curved
> corners, and the other one has doors wherever they can open onto the roof of
> the floor below. There's a lot of different rules that could be handled with
> special cases like this, I'm developing a few styles of building, hoping to
> get a few styles that are photo-realistic (or as near as I ever get) so I
> can then very easily sculpt impressive buildings without much effort!
>
> The algorithm's still in development, I'm currently making it easier to
> define a building style, but when it's ready I'll share the source.
>
Welcome back, Tek!
This is a very interesting technique, I'm curious to see the evolution
of the development,
;-)
Paolo
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Amazing... even worth the double post!
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Tek wrote:
> Apologies if you're seeing a double-post, I just stepped on the network
> cable, unplugging it while it was sending and evidently outlook-express
> overcompensated when I plugged it back in :(
Lol, sounds like something I'd do. Usually for me it's the headphones
and gamepad...
> I've tried to delete it but I suspect it's just deleted it locally, which is
> dumb.
When I saw the double post, I was expecting a night render too :)
> Not having much luck with the internet these days ;)
Thanks for bringing a smile to my face this morning! I shouldn't laugh
at others' misfortune, but really, it's something that could easily
happen to me too :D
Nice render, BTW. I've thought of various "citification" methods myself.
One involved evaluating a binary pattern (cells), and placing building
objects (housing units, if you will) according to what was perceived as
being an edge, corner, etc. It was based on that Near Infinity game demo
I released a while back. It worked, but the sameness of all the houses
was somewhat discouraging.
Sam
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Thanks for the nice comments!
Here's another image, this one is a citified superellipsoid on top of 4
cylinders. The superellipsoid is at a slight angle to give assymetrical
patterns on the sides.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4b945ac9@news.povray.org...
> Here's something else I was working on over the last few weeks. It started
> as an idea for the Vistas round of the IRTC, but I didn't get my net
> connection working until after the deadline, and anyway I think this needs
> a
> bit more work before I do any serious images with it.
>
> The algorithm basically converts any shape into a building, and it's
> possible to detect special cases hence one of these buildings has curved
> corners, and the other one has doors wherever they can open onto the roof
> of
> the floor below. There's a lot of different rules that could be handled
> with
> special cases like this, I'm developing a few styles of building, hoping
> to
> get a few styles that are photo-realistic (or as near as I ever get) so I
> can then very easily sculpt impressive buildings without much effort!
>
> The algorithm's still in development, I'm currently making it easier to
> define a building style, but when it's ready I'll share the source.
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
Post a reply to this message
Attachments:
Download 'citify.jpg' (74 KB)
Preview of image 'citify.jpg'
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Very cool, Tek, and great idea--that allows for some very interesting
structures. I'm looking forward to the next render.
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