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From: some yahoo
Subject: Reactor Room
Date: 5 Feb 2010 00:33:22
Message: <4b6bada2@news.povray.org>
Comments?


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From: Paolo Gibellini
Subject: Re: Reactor Room
Date: 5 Feb 2010 05:59:52
Message: <4b6bfa28$1@news.povray.org>
>some_yahoo  on date 05/02/2010 06:32 wrote:
> Comments?
> 
> ------------------------------------------------------------------------
> 
A decisive improvement.
Perhaps it needs a little better antialias for the upstanding clone.
;-)
Paolo


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From: Eric Allen
Subject: Re: Reactor Room
Date: 5 Feb 2010 09:09:09
Message: <4B6C2680.3010602@peoplepc.com>
Nice,,,


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From: Alain
Subject: Re: Reactor Room
Date: 5 Feb 2010 13:58:52
Message: <4b6c6a6c@news.povray.org>

> Comments?
Nice. In green, it's more creepy, dangerous looking.


Alain


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From: Warp
Subject: Re: Reactor Room
Date: 5 Feb 2010 16:13:08
Message: <4b6c89e4@news.povray.org>
some_yahoo wrote:
> Comments?

  The font is much better now, but the text still seems somewhat
out-of-place. It looks like a neon sign or something, rather than what
one could usually expect in such places, ie. some kind of plaque.


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From: Samuel Benge
Subject: Re: Reactor Room
Date: 5 Feb 2010 16:15:01
Message: <web.4b6c8a11934aa537d1fa822a0@news.povray.org>
some_yahoo <no### [at] waycom> wrote:
> Comments?

It's looking good.

If you could blow out the luminosity values of the text somewhat, to make them
reflect more in the floor, that would be cool. But doing this usually causes AA
problems, which in turn leads to higher render times when you discover the only
real way to reduce the jaggies requires a much larger image to be rendered and
then scaled down... Also, I think somebody also mentioned this, but the font
style doesn't quite the match the futuristic aspect of the hallway design. I was
thinking of a font that is comprised of hexagonal blocks making up the text,
kind of like a Magna Doodle sketch, but with light instead of iron filings :)
But that was just one of those weird ideas that might not look good in the
end...

Anyway, this image is coming right along!


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From: Darren New
Subject: Re: Reactor Room
Date: 5 Feb 2010 17:15:55
Message: <4b6c989b$1@news.povray.org>
Warp wrote:
> one could usually expect in such places, ie. some kind of plaque.

Yes. I'm thinking the likelihood that such a door would even be labeled is 
probably rather low. It doesn't seem the sort of place you get to without 
already knowing where you are.

-- 
Darren New, San Diego CA, USA (PST)
   Forget "focus follows mouse." When do
   I get "focus follows gaze"?


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From: Alain
Subject: Re: Reactor Room
Date: 5 Feb 2010 19:24:53
Message: <4b6cb6d5$1@news.povray.org>
Le 2010-02-05 17:15, Darren New a écrit :
> Warp wrote:
>> one could usually expect in such places, ie. some kind of plaque.
>
> Yes. I'm thinking the likelihood that such a door would even be labeled
> is probably rather low. It doesn't seem the sort of place you get to
> without already knowing where you are.
>

If you are in some weird world, it does make perfect sense. As, in the 
first version he said "we sent the clones..." you can expect that those 
poor souls probably dont know in advance where things are. Thus, you 
need to label everything.


Alain


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From: some yahoo
Subject: Re: Reactor Room
Date: 11 Feb 2010 02:21:04
Message: <4b73afe0@news.povray.org>
ok major texture and rendering time improvements...
now it needs to look more like the ship is falling apart - oh and the 
girls could use some clothes!


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From: some yahoo
Subject: Re: Reactor Room
Date: 12 Feb 2010 11:18:02
Message: <4b757f3a@news.povray.org>
some_yahoo wrote:
> Comments?
> 
> ------------------------------------------------------------------------
>


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