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Hello,
The model for this image was produced with a C++ Voronoi cell library
called voro++; It's not a good example of how intricate cell
relationships can get, but I thought it was interesting enough to post :)
Sam
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Attachments:
Download 'cells.jpg' (198 KB)
Preview of image 'cells.jpg'
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"stbenge" <UN### [at] hotmailcom> wrote in message
news:4b68b380@news.povray.org...
> Hello,
>
> The model for this image was produced with a C++ Voronoi
cell library
> called voro++; It's not a good example of how intricate
cell
> relationships can get, but I thought it was interesting
enough to post :)
> Sam
Very cool! Tell me about the library? Is this the one?
http://math.lbl.gov/voro++/
~db
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DungBeatle wrote:
> Very cool!
Thanks!
> Tell me about the library? Is this the one?
>
> http://math.lbl.gov/voro++/
Yep, that's the one. The examples are easy to follow, and the library
should run with any C++ compiler since there are no dependencies apart
from the usual gang of includes.
I changed/added a few functions to extend its usefulness, such as
putting spaces between cells, object declarations for POV-Ray files, obj
output and volume culling. If I were a better programmer, I could make a
complete 3D editor based on this library, with Surface Evolver output.
But I'm not :/ I could probably get basic SE output now, but not with
the kind of structure I want. To do what I want requires careful
handling of vertices, edges, faces and bodies. Not an easy undertaking!
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>stbenge on date 03/02/2010 00:20 wrote:
> Hello,
>
> The model for this image was produced with a C++ Voronoi cell library
> called voro++; It's not a good example of how intricate cell
> relationships can get, but I thought it was interesting enough to post :)
>
> Sam
>
> ------------------------------------------------------------------------
>
Nice, indeed!
I like Voronoy cells based patterns, especially with some random, and
this spatial representation is very interesting.
I'm waiting for the evolutions of your work on surfaces.
;-)
Paolo
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Paolo Gibellini wrote:
> Nice, indeed!
> I like Voronoy cells based patterns, especially with some random, and
> this spatial representation is very interesting.
> I'm waiting for the evolutions of your work on surfaces.
> ;-)
> Paolo
Thanks, Paolo!
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stbenge <UN### [at] hotmailcom> wrote:
> ..., but I thought it was interesting enough to post :)
>
=> It is indeed.
Very beautiful!
Best Wishes,
Simone
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