From: M a r c
Subject: Re: Small gif animation
Date: 15 Jan 2010 19:39:23
Message: <4b510abb@news.povray.org>
4b5107e7@news.povray.org...
> Just a quick idea I got for a small animation (I would have rendered at> a higher resolution, but the gif is large enough as it is).>
Hypnotic :-)
Marc
From: Darren New
Subject: Re: Small gif animation
Date: 15 Jan 2010 20:13:10
Message: <4b5112a6@news.povray.org>
Warp wrote:
> Just a quick idea I got for a small animation (I would have rendered at> a higher resolution, but the gif is large enough as it is).
This cries out for stereo. :-)
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
From: Thomas de Groot
Subject: Re: Small gif animation
Date: 16 Jan 2010 03:26:24
Message: <4b517830$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht
news:4b5107e7@news.povray.org...
> Just a quick idea I got for a small animation (I would have rendered at> a higher resolution, but the gif is large enough as it is).>>
Eery... It feels very organic somehow, like a kind of worm (ouroboros)...
Thomas
> Just a quick idea I got for a small animation (I would have rendered at> a higher resolution, but the gif is large enough as it is).
Reminds me of the technique on old computers (like 8 MHz ones) to animate so
many spheres. You could spend ages rendering nicely shaded spheres into 8
or so framebuffers, then cycle the screen memory start address pointer and
get an amazing looking smooth animation (for the time).