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Vis-a-vis conversation with Bill on Advanced users
#include "meshrelief.inc"
#declare ObjectRadius = 10;
#declare Res = 100;
#declare P_Flat =
pigment { rgb 0 };
#declare Object =
object {
MeshShape(
sphere { <0,0,0>, 1 scale ObjectRadius },
sphere { <0,0,0>, 1 scale 0.7*ObjectRadius },
<0,0,0>,
Res,
P_Flat,
1,
0,
0,
0
)
};
#declare Object =
object {
MeshShape(
object {Object},
sphere { <0,0,0>, 1 scale 0.7*ObjectRadius },
<0,0,0>,
Res,
P_Flat,
1,
0,
0,
0
)
};
object {
Object
pigment{ rgb .8 }
}
camera {
location vrotate(<0.0, 0.0, -ObjectRadius*2>,<80,0,0>)
look_at vrotate(<0.0, 0.0, -ObjectRadius>,<90,0,0>)
right x*image_width/image_height
angle 50
}
light_source {
0*x
color rgb 1.5
translate vrotate ( <0,0,-ObjectRadius*2>, <60,90,0> )
}
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