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14 Nov 2024 08:19:25 EST (-0500)
  diamond (Message 1 to 9 of 9)  
From: stbenge
Subject: diamond
Date: 11 Sep 2009 15:05:23
Message: <4aaa9f73@news.povray.org>
Hi,

This is my try at a classic subject: cut gemstone on a flat white plane. 
It could have turned out better, since the light and gem positions 
aren't as good as they could be.

The brilliant cut was modeled from actual specs using TopMod and 
LightWave. I then dropped it onto a plane using Blender. That last step 
is really handy, since you can drop all kinds of objects onto different 
surfaces using the game engine.

The ior and dispersion settings were obtained from NewIOR.inc by 
Sven-Erik Andersen.

The whole thing took about an hour to render. Not too bad when you've 
got 10505000 photons, 50 focal blur samples, a max_trace_level of 31, 7 
dispersion samples and HDR-based post-processed glare. But I cheated and 
used Rune's illusion.inc to pre-render the plane with caustics.

It's a lot of work for a diamond that isn't quite as brilliant as I had 
hoped...

Sam


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From: clipka
Subject: Re: diamond
Date: 11 Sep 2009 17:22:36
Message: <4aaabf9c$1@news.povray.org>
Brilliant, in every sense!


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From: Paolo Gibellini
Subject: Re: diamond
Date: 11 Sep 2009 17:31:37
Message: <4aaac1b9$1@news.povray.org>
>stbenge  on date 11/09/2009 21:05 wrote:
[...]
> It's a lot of work for a diamond that isn't quite as brilliant as I had 
> hoped...
> 
> Sam
Mmm.
It is anyway impressive!
Now... adding a little panther shape in the diamond and turn the color 
to pink you are ready for movie effects...
;-)
Paolo


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From: stbenge
Subject: Re: diamond
Date: 12 Sep 2009 14:40:04
Message: <4aabeb04@news.povray.org>
clipka wrote:
> Brilliant, in every sense!

thanks!


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From: stbenge
Subject: Re: diamond
Date: 12 Sep 2009 14:48:04
Message: <4aabece4@news.povray.org>
Paolo Gibellini wrote:
>  >stbenge  on date 11/09/2009 21:05 wrote:
> [...]
>> It's a lot of work for a diamond that isn't quite as brilliant as I 
>> had hoped...
>>
>> Sam
> Mmm.
> It is anyway impressive!
> Now... adding a little panther shape in the diamond and turn the color 
> to pink you are ready for movie effects...
> ;-)

Maybe even a tiny reflection of Clouseau...


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From: Mike Raiford
Subject: Re: diamond
Date: 12 Sep 2009 19:33:58
Message: <4aac2fe6$1@news.povray.org>
stbenge wrote:
> Hi,
> 
> This is my try at a classic subject: cut gemstone on a flat white plane. 
> It could have turned out better, since the light and gem positions 
> aren't as good as they could be.

Well done :)

Looks like I'm inspiring some people ;)


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From: stbenge
Subject: Re: diamond
Date: 12 Sep 2009 20:48:10
Message: <4aac414a@news.povray.org>
Mike Raiford wrote:
> stbenge wrote:
>> Hi,
>>
>> This is my try at a classic subject: cut gemstone on a flat white 
>> plane. It could have turned out better, since the light and gem 
>> positions aren't as good as they could be.
> 
> Well done :)
> 
> Looks like I'm inspiring some people ;)

Well, yeah :) Minerals have always been a big thing with me. Slowly I'm 
building up a collection of rendered stones, and some of them will be 
cut. I use KrystalShaper to get the angles of natural stones. Some will 
need to be cut stones or cabochons. Peridot (my stone), for example, 
will probably need to be a cut gem since in nature it seldom forms nice 
crystals. Rough stones with corroded surfaces are difficult to model 
accurately1.

Cut gems seem to be a hard subject to render. A diamond, like mine, when 
rendered in such a way as to produce a brilliant white flash, will 
inevitably turn out looking, well, washed out :( Proper use of a high 
dynamic intensity range with glare might help, but I think I might have 
to include radiosity and exaggerated defocusing settings to really make 
it look real.

Your macros look promising. It would appear you are following guidelines 
very precisely.

You know, my uncle was a great gem maker. He (and Time books) is the 
reason I got into minerals in the first place. He would bring tourmaline 
from Pala, California to show me. Great stuff! I used to just get lost 
looking at different stones.

It's a fun subject :)

Sam


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From: Mike Raiford
Subject: Re: diamond
Date: 13 Sep 2009 17:52:33
Message: <4aad69a1$1@news.povray.org>
stbenge wrote:

> 
> Well, yeah :) Minerals have always been a big thing with me. Slowly I'm 
> building up a collection of rendered stones, and some of them will be 
> cut. I use KrystalShaper to get the angles of natural stones. Some will 
> need to be cut stones or cabochons. Peridot (my stone), for example, 
> will probably need to be a cut gem since in nature it seldom forms nice 
> crystals. Rough stones with corroded surfaces are difficult to model 
> accurately1.

Ah, I've actually played around with KrystalShaper a bit. Your 
tourmaline rendering was very nice. Looks like a nice chunk of crystal.

> Cut gems seem to be a hard subject to render. A diamond, like mine, when 
> rendered in such a way as to produce a brilliant white flash, will 
> inevitably turn out looking, well, washed out :( Proper use of a high 
> dynamic intensity range with glare might help, but I think I might have 
> to include radiosity and exaggerated defocusing settings to really make 
> it look real.

Indeed. I'm striving to create gemstones that render nicely, I hope I 
can achieve that. Some of my test renders are showing promise, but I 
have not created a round brilliant cut, yet.

> Your macros look promising. It would appear you are following guidelines 
> very precisely.

I'm following what I can scrounge up on the net. ;)

I've rewritten my macros to be based on a set of faceting macros, Makes 
easy work out of the stones, now. The faceting uses indexing, so you 
should be able to use the cutting schedules output by GemCad to get a 
cut stone in any design. The only guesswork will be on facet distances, 
which will either be a painful process or, if you know what you're doing 
it may be easy. We'll see..

The modifications will now allow you to specify things like crown and 
pavilion angles, which as you know are essential to getting brilliance 
in a cut stone.

> You know, my uncle was a great gem maker. He (and Time books) is the 
> reason I got into minerals in the first place. He would bring tourmaline 
> from Pala, California to show me. Great stuff! I used to just get lost 
> looking at different stones.

Wow :) That would be very cool. I've got a very small collection of a 
couple varieties of quartz, but got really excited when I went to a 
museum in Memphis and saw they had a pretty extensive mineral 
collection. I photographed my favorites. I'm kind of a science nerd, 
which may explain why I like my minerals.

Looking at the refractions on the Lithma renderings I did recently 
really got me thinking about doing minerals and cut stones in POV-Ray. 
Inspiration is funny that way.

> It's a fun subject :)

Most definitely :)


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From: stbenge
Subject: Re: diamond
Date: 13 Sep 2009 18:56:40
Message: <4aad78a8@news.povray.org>
Mike Raiford wrote:
> stbenge wrote:
>> I use KrystalShaper to get the angles of natural stones.
> 
> Ah, I've actually played around with KrystalShaper a bit. Your 
> tourmaline rendering was very nice. Looks like a nice chunk of crystal.

I have only the demo version which doesn't allow me to export meshes. I 
can still find the angles though, and use them in POV or a modeling program.


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