POV-Ray : Newsgroups : povray.binaries.images : Luminous Bloom 6 Server Time
14 Nov 2024 08:20:38 EST (-0500)
  Luminous Bloom 6 (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: stbenge
Subject: Luminous Bloom 6
Date: 8 Sep 2009 21:17:11
Message: <4aa70217@news.povray.org>
Hi,

Here's an image demonstrating this version's ability to handle HDR 
images. The new version can be found in p.t.scene-files, should you be 
interested~

Sam


Post a reply to this message


Attachments:
Download 'tourmaline.jpg' (106 KB)

Preview of image 'tourmaline.jpg'
tourmaline.jpg


 

From: Carlo C 
Subject: Re: Luminous Bloom 6
Date: 9 Sep 2009 03:45:00
Message: <web.4aa75bdfe8e5c7ba1dfe37a90@news.povray.org>
stbenge <not### [at] hotmailcom> wrote:
> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>
> Sam

No photos here! :-)
Thanks for the version 6, Sam!


Post a reply to this message

From: Thomas de Groot
Subject: Re: Luminous Bloom 6
Date: 9 Sep 2009 04:47:53
Message: <4aa76bb9$1@news.povray.org>
"stbenge" <not### [at] hotmailcom> schreef in bericht 
news:4aa70217@news.povray.org...
> Hi,
>
> Here's an image demonstrating this version's ability to handle HDR
> images. The new version can be found in p.t.scene-files, should you be
> interested~
>

Incredible and awesome! Thanks for this, Sam.

Thomas


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Luminous Bloom 6
Date: 9 Sep 2009 06:52:03
Message: <4aa788d3@news.povray.org>
>stbenge  on date 09/09/2009 03:16 wrote:
> Hi,
> 
> Here's an image demonstrating this version's ability to handle HDR 
> images. The new version can be found in p.t.scene-files, should you be 
> interested~
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
Red Kryptonite!
Thank you for the example,
;-)
Paolo


Post a reply to this message

From: nemesis
Subject: Re: Luminous Bloom 6
Date: 9 Sep 2009 16:35:31
Message: <4aa81193$1@news.povray.org>
Sam "Awesome" Benge! XD

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Alain
Subject: Re: Luminous Bloom 6
Date: 9 Sep 2009 19:16:57
Message: <4aa83769$1@news.povray.org>

> Hi,
> 
> Here's an image demonstrating this version's ability to handle HDR 
> images. The new version can be found in p.t.scene-files, should you be 
> interested~
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
Very good.

Where you coding your new version when I experimented with HDR, or did 
my medling prompted you in that direction?

Any way, excellent work :)


Alain


Post a reply to this message

From: stbenge
Subject: Re: Luminous Bloom 6
Date: 10 Sep 2009 01:00:45
Message: <4aa887fd@news.povray.org>
Carlo C. wrote:
> stbenge <not### [at] hotmailcom> wrote:
>> Hi,
>>
>> Here's an image demonstrating this version's ability to handle HDR
>> images. The new version can be found in p.t.scene-files, should you be
>> interested~
>>
>> Sam
> 
> No photos here! :-)
> Thanks for the version 6, Sam!
> 
Thanks! You're welcome (c:


Post a reply to this message

From: stbenge
Subject: Re: Luminous Bloom 6
Date: 10 Sep 2009 01:02:12
Message: <4aa88854@news.povray.org>
Thomas de Groot wrote:
> "stbenge" <not### [at] hotmailcom> schreef in bericht 
> news:4aa70217@news.povray.org...
>> Hi,
>>
>> Here's an image demonstrating this version's ability to handle HDR
>> images. The new version can be found in p.t.scene-files, should you be
>> interested~
>>
> 
> Incredible and awesome! Thanks for this, Sam.

I hope you like it, Thomas :)


Post a reply to this message

From: stbenge
Subject: Re: Luminous Bloom 6
Date: 10 Sep 2009 01:06:43
Message: <4aa88963@news.povray.org>
Paolo Gibellini wrote:
> Red Kryptonite!

It seems Kryptonite always had a different appearance from one 
incarnation to another... it's looked like quartz a few times...


Post a reply to this message

From: stbenge
Subject: Re: Luminous Bloom 6
Date: 10 Sep 2009 01:16:22
Message: <4aa88ba6@news.povray.org>
Alain wrote:
> Very good.

> Where you coding your new version when I experimented with HDR, or did 
> my medling prompted you in that direction?

Well, I had some code from a while back which started as an HDR patch 
for Rune's illusion.inc. I adapted the same functions to work with the 
luminous bloom code, and voila! I then sat on it for months and put it 
back together yesterday.

> Any way, excellent work :)

Thanks!


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.