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14 Nov 2024 12:25:49 EST (-0500)
  Brandhorst facade (Message 1 to 9 of 9)  
From: Christian Froeschlin
Subject: Brandhorst facade
Date: 1 Jun 2009 22:30:07
Message: <4a248eaf@news.povray.org>
The building of the Brandhorst museum which was recently opened
in Munich is covered with 36000 colored ceramic rods. While this
must have been a pain to build, it just begs for an SDL loop ;)

The pyramid WIP is just included to have something to reflect.
Trees are from POV-Tree. This is not a model of the actual building,
just a single wall. For more information on the building itself, see
http://www.museum-brandhorst.de/en/building/exterior-views/1.html


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brandhorst.jpg


 

From: Christian Froeschlin
Subject: Re: Brandhorst facade
Date: 1 Jun 2009 22:34:15
Message: <4a248fa7@news.povray.org>
Due to the structure, the appearance changes based on distance,
viewing angle and light direction. Here are two more views.


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closeup.jpg

Preview of image 'distance.jpg'
distance.jpg


 

From: Thomas de Groot
Subject: Re: Brandhorst facade
Date: 2 Jun 2009 03:43:19
Message: <4a24d817$1@news.povray.org>
Very nice. I love that kind of architecture. Well done by the way.

Thomas


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From: scott
Subject: Re: Brandhorst facade
Date: 2 Jun 2009 09:37:04
Message: <4a252b00$1@news.povray.org>
> The building of the Brandhorst museum which was recently opened
> in Munich is covered with 36000 colored ceramic rods. While this
> must have been a pain to build, it just begs for an SDL loop ;)

Looks nice, I will have to go and visit this next time I around that area.

By the way, you could apply a very small amount of random rotation to each 
sheet of reflective glass, to make it look a bit more realistic and not CG 
:-)


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From: clipka
Subject: Re: Brandhorst facade
Date: 2 Jun 2009 14:50:01
Message: <web.4a257390bfdcc6ef26fe46c20@news.povray.org>
"scott" <sco### [at] scottcom> wrote:
> By the way, you could apply a very small amount of random rotation to each
> sheet of reflective glass, to make it look a bit more realistic and not CG
> :-)

From a theoretical point of view (I've never tried to model a glass facade
building) some slight large-scale normal pertubation should be good as well.


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From: Christian Froeschlin
Subject: Re: Brandhorst facade
Date: 2 Jun 2009 18:22:48
Message: <4a25a638@news.povray.org>
Thomas de Groot wrote:

> Very nice. I love that kind of architecture. Well done by the way.

thank you ;)


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From: Christian Froeschlin
Subject: Re: Brandhorst facade
Date: 2 Jun 2009 18:26:43
Message: <4a25a723$1@news.povray.org>
scott wrote:

> By the way, you could apply a very small amount of random rotation to
> each sheet of reflective glass, to make it look a bit more realistic
> and not CG :-)

hmm yes have to try this. Not sure how sloppy they build real
windows though ;) but I suppose if the reflected objects are
distant the effect is noticable even for small deviations.


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From: Christian Froeschlin
Subject: Re: Brandhorst facade
Date: 3 Jun 2009 17:41:30
Message: <4a26ee0a@news.povray.org>
scott wrote:

> By the way, you could apply a very small amount of random rotation to 
> each sheet of reflective glass, to make it look a bit more realistic 

passed a real glass building today. In addition to the panes
being noticably not aligned, even the individual panes showed
quite a lot of distortion as if not perfectly flat (both local
pertubations and global curvature of the entire pane from frame
to center, some bent inwards, some outwards).

Here's a render with improved reflections.


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windows.jpg


 

From: Christian Froeschlin
Subject: Re: Brandhorst facade
Date: 3 Jun 2009 19:14:51
Message: <4a2703eb@news.povray.org>
And from the original viewpoint which shows more reflections.
Also reduced the total strength of the reflection somewhat.


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