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> Right now, his body looks a bit like cardboard (instead of metal?)
Yes, my impression too... I added a bit more of reflection, but it still
looks like reflective cardboard. :)
--
Jaime
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> Are those mesh artifacts on the far side of the nose?
No, just radiosity artifacts due to low quality settings: they disappear
with higher quality.
--
Jaime
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From: Jaime Vives Piqueres
Subject: Re: TOY ROBOT (Lilliput) (72KB)
Date: 24 Apr 2009 03:28:15
Message: <49f16a0f@news.povray.org>
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Alain escribió:
> Nice work. Some dirt, scratch and rust and it will look old enough.
Done. Finally I didn't bother to learn how to unwrap the mesh properly for
UV painting, so I just did a material_map to add the rust. It then has
abrupt changes on non-contiguous uv maps, but it's hardly noticeable.
> Also, some bit of blured reflection on the outside of the "hands".
Now that you mention it, blurred reflections would be a nice addition, as
the scene is really fast to render and is asking for some extra features.
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Now with finished paint job and perhaps too much rust...
>
Beautiful image and good rust. Lighting is also great.
Waiting to see the next version.
Un abrazo.
> --
> Jaime
Txemi Jendrix
http://www.txemijendrix.com
http://www.losmiercoles.net
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Jaime Vives Piqueres wrote:
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
Poor lil fella
Simple, nice, beautiful.
The only thing missing now is some dents because the fella hasn't been
treated too nicely
--
Ger
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:49f16618@news.povray.org...
> Now with finished paint job and perhaps too much rust...
>
He is a worthy companion to Rusty. :-)
Thomas
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Another fascinating work!
;-)
Paolo
>Jaime Vives Piqueres on date 24/04/2009 09:12 wrote:
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
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> Now with finished paint job and perhaps too much rust...
>
I do not think so, maybe some 'real' dents would be nice -
as it seems the little guy might have had some exiting adventures during
his lifetime.
-Ive
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Jaime Vives Piqueres nous illumina en ce 2009-04-24 03:12 -->
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
Ouch! It's been a rough decade at work!
--
Alain
-------------------------------------------------
Seventh Day Adventism: No shit shall happen on Saturday.
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Hi all:
>
> Just another "cannot resist to model it"...
>
> I always wanted to do a toy robot, but never found the inspiration to
> start. Casually, some days ago I found a picture of this Lilliput robot
> while doing an image search, and I loved its simplicity and elegance, so I
> did a virtual replica with Wings3D in some hours.
>
> It's still a WIP: the paint job is unfinished, and I want to make it to
> look more ancient, but that is going to require some learning about UV
> unwrapping.
>
> Regards,
>
> --
> Jaime
You know, I've been trying to do some uv unwrapping on a complex model also, and
after finally figuring out what causes the "failed to export" plugin issue (not
placing every face in the model on the UV chart), I shot myself in the foot by
upgrading to 0.99.04 from 0.98.28 while halfway through the model. So... a
word of warning: finish the modeling process before upgrading!
Anyway, I've since realized that uv mapping in wings still has some issues when
it comes to Pov exporting, and I will probably try to partially avoid it, since
the model can be correctly textured using some of the image_map features
directly in POV-ray, if the textures for the object are selected correctly
(that is, marking which areas in wings that will receive which image_map in
povray).
Good luck!
-Reactor
P.S. Seeing the rusty version was actually kind of sad. However, I noticed that
the arms are still positioned as though the robot were walking. Are they part
of the model that way, or are they cut for animation? I keep meaning to write
a wiki article on using marker lights in wings so you can animate your models,
but I never get around to it...
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