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Jaime Vives Piqueres wrote:
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
Poor lil fella
Simple, nice, beautiful.
The only thing missing now is some dents because the fella hasn't been
treated too nicely
--
Ger
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> schreef in bericht
news:49f16618@news.povray.org...
> Now with finished paint job and perhaps too much rust...
>
He is a worthy companion to Rusty. :-)
Thomas
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Another fascinating work!
;-)
Paolo
>Jaime Vives Piqueres on date 24/04/2009 09:12 wrote:
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
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> Now with finished paint job and perhaps too much rust...
>
I do not think so, maybe some 'real' dents would be nice -
as it seems the little guy might have had some exiting adventures during
his lifetime.
-Ive
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Jaime Vives Piqueres nous illumina en ce 2009-04-24 03:12 -->
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
Ouch! It's been a rough decade at work!
--
Alain
-------------------------------------------------
Seventh Day Adventism: No shit shall happen on Saturday.
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Hi all:
>
> Just another "cannot resist to model it"...
>
> I always wanted to do a toy robot, but never found the inspiration to
> start. Casually, some days ago I found a picture of this Lilliput robot
> while doing an image search, and I loved its simplicity and elegance, so I
> did a virtual replica with Wings3D in some hours.
>
> It's still a WIP: the paint job is unfinished, and I want to make it to
> look more ancient, but that is going to require some learning about UV
> unwrapping.
>
> Regards,
>
> --
> Jaime
You know, I've been trying to do some uv unwrapping on a complex model also, and
after finally figuring out what causes the "failed to export" plugin issue (not
placing every face in the model on the UV chart), I shot myself in the foot by
upgrading to 0.99.04 from 0.98.28 while halfway through the model. So... a
word of warning: finish the modeling process before upgrading!
Anyway, I've since realized that uv mapping in wings still has some issues when
it comes to Pov exporting, and I will probably try to partially avoid it, since
the model can be correctly textured using some of the image_map features
directly in POV-ray, if the textures for the object are selected correctly
(that is, marking which areas in wings that will receive which image_map in
povray).
Good luck!
-Reactor
P.S. Seeing the rusty version was actually kind of sad. However, I noticed that
the arms are still positioned as though the robot were walking. Are they part
of the model that way, or are they cut for animation? I keep meaning to write
a wiki article on using marker lights in wings so you can animate your models,
but I never get around to it...
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Now with finished paint job and perhaps too much rust...
>
> --
> Jaime
Wow, now I understand why the first was a WIP!
Great textures.
:-)
--
Carlo
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From: Jaime Vives Piqueres
Subject: Now with dents [Re: TOY ROBOT (Lilliput)]
Date: 27 Apr 2009 09:21:53
Message: <49f5b171@news.povray.org>
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Last update for the moment... until I find some interesting situation for a
real scene with it.
The dents where done in Wings3d, using the random point selection to select
10% of the points, then moving them along the normal: one time to the inside
and another to the outside. Both pics use the same technique, but 9c has
more depth on the dents.
Regards,
--
Jaime
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Attachments:
Download 'toy-robot-09b.jpg' (93 KB)
Download 'toy-robot-09c.jpg' (93 KB)
Preview of image 'toy-robot-09b.jpg'

Preview of image 'toy-robot-09c.jpg'

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> You know, I've been trying to do some uv unwrapping on a complex model
> also, and after finally figuring out what causes the "failed to export"
> plugin issue (not placing every face in the model on the UV chart), I
> shot myself in the foot by upgrading to 0.99.04 from 0.98.28 while
> halfway through the model. So... a word of warning: finish the modeling
> process before upgrading!
I'm already on 0.99.04, but thanks for the tips...
> Anyway, I've since realized that uv mapping in wings still has some
> issues when it comes to Pov exporting, and I will probably try to
> partially avoid it, since the model can be correctly textured using some
> of the image_map features directly in POV-ray, if the textures for the
> object are selected correctly (that is, marking which areas in wings that
> will receive which image_map in povray).
You can also use Poseray... it does a better job, specially on how it
handles the textures, but in general you have much more control on the
exported code.
> P.S. Seeing the rusty version was actually kind of sad.
Then better don't look at the new version... :)
> However, I noticed that the arms are still positioned as though the robot
> were walking. Are they part of the model that way, or are they cut for
> animation?
No, I didn't think at all about animating it, but in this case it will be
very easy to animate it in POV-Ray, just exporting the arms as a separate
mesh and using some simple transformations.
> I keep meaning to write a wiki article on using marker lights in wings so
> you can animate your models, but I never get around to it...
Now I don't know what you're talking about... marker lights? You mean
placing lights to use the points later, or something like that?
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> The dents where done in Wings3d, using the random point selection to select
> 10% of the points, then moving them along the normal: one time to the inside
> and another to the outside. Both pics use the same technique, but 9c has
> more depth on the dents.
Very nice job, as usual, Jaime! I really like the dents, chipped paint, and
heavy rust, as well as the great (I'm assuming) proceduralized textures.
I'd maybe add a big dent in one or more corner(s) of the head box where some
careless child has dropped him many times (as they tend to do, especially when
battling Jedi knights or clone troopers or Klingons or...)
Cheers,
Rob :)
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