POV-Ray : Newsgroups : povray.binaries.images : Going to update this scene for 3.7 ... Server Time
14 Nov 2024 14:20:29 EST (-0500)
  Going to update this scene for 3.7 ... (Message 1 to 6 of 6)  
From: Mike Raiford
Subject: Going to update this scene for 3.7 ...
Date: 13 Apr 2009 16:57:37
Message: <49e3a741@news.povray.org>
It was simple and elegant, and it took forever to render. I want to try 
it with the new sslt feature in 3.7

..... Perhaps it could be a demo scene for the feature?
-- 
~Mike


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Preview of image 'milk.jpg'
milk.jpg


 

From: SafePit
Subject: Re: Going to update this scene for 3.7 ...
Date: 13 Apr 2009 22:15:01
Message: <web.49e3f07cd4a4b4ac7f6d33a20@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> It was simple and elegant, and it took forever to render. I want to try
> it with the new sslt feature in 3.7
>
> ..... Perhaps it could be a demo scene for the feature?
> --
> ~Mike

Very nice. Would be nice to see how the SSS works with the milk.  Although it
looks pretty good without it.


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From: Mike Raiford
Subject: Re: Going to update this scene for 3.7 ...
Date: 14 Apr 2009 01:25:15
Message: <49e41e3b@news.povray.org>
SafePit wrote:

> Very nice. Would be nice to see how the SSS works with the milk.  Although it
> looks pretty good without it.

Yeah, the media did really nicely for milk, but it's very slow. So far, 
it's not looking too hot with the 3.7 sslt. :( it seems it doesn't 
calculate if the surface is interfacing with another surface.


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From: Mike Raiford
Subject: Re: Going to update this scene for 3.7 ...
Date: 14 Apr 2009 02:02:36
Message: <49e426fc@news.povray.org>
Mike Raiford wrote:
> It was simple and elegant, and it took forever to render. I want to try 
> it with the new sslt feature in 3.7
> 
> ..... Perhaps it could be a demo scene for the feature?
> 
> ------------------------------------------------------------------------
> 

First, apologies for the rough render ... just doing some quick previews 
with basic lighting, no AA, and low sslt sampling parameters.

OK, so with the SSLT object itself, it looks like it works ok.. but when 
the glass is in place, the SSLT object looks like it's shadowed by the 
glass...


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Attachments:
Download 'milk1.jpg' (145 KB) Download 'milk2.jpg' (145 KB)

Preview of image 'milk1.jpg'
milk1.jpg

Preview of image 'milk2.jpg'
milk2.jpg


 

From: clipka
Subject: Re: Going to update this scene for 3.7 ...
Date: 14 Apr 2009 08:40:00
Message: <web.49e48348d4a4b4acf06ce2830@news.povray.org>
Mike Raiford <mraXXXiford.at.@g1023mail.com> wrote:
> it's not looking too hot with the 3.7 sslt. :( it seems it doesn't
> calculate if the surface is interfacing with another surface.

Too true. Moreover, transparent objects isn't a concept the algorithm has
grasped already :}


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From: Mike Raiford
Subject: Re: Going to update this scene for 3.7 ...
Date: 14 Apr 2009 09:41:28
Message: <49e49288$1@news.povray.org>
clipka wrote:

> 
> Too true. Moreover, transparent objects isn't a concept the algorithm has
> grasped already :}
> 

Mm. I'll try to be patient ;)


-- 
~Mike


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