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From: Warp
Subject: The Room
Date: 12 Mar 2009 12:02:02
Message: <49b931f5@news.povray.org>
Ok, maybe not the most original idea ever, but...


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TheRoom.jpg


 

From: Carlo C 
Subject: Re: The Room
Date: 12 Mar 2009 12:55:00
Message: <web.49b93e217412c73efefec3860@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Ok, maybe not the most original idea ever, but...

The scene gives a sense of vertigo.
(A fabien Mosen dummy?)
;)

--
Carlo


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From: Darren New
Subject: Re: The Room
Date: 12 Mar 2009 13:08:07
Message: <49b94177$1@news.povray.org>
Warp wrote:
>   Ok, maybe not the most original idea ever, but...

Cool.  The pose of the character is kind of awkward. Lots of unnatural 
angles and changes of direction in the joints. Unless he just got teleported 
into the middle of the room a moment ago. :-)  I like how it doesn't fade to 
black at the top, too - that would be trite.

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 13:56:50
Message: <49b94ce2$1@news.povray.org>
Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.

  You try posing a character purely with forward kinematics in SDL...


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From: Darren New
Subject: Re: The Room
Date: 12 Mar 2009 14:13:48
Message: <49b950dc$1@news.povray.org>
Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
> 
>   You try posing a character purely with forward kinematics in SDL...

I'm sure it's difficult. :-) Heck, I have a hard time getting things 
believable with IK in an interactive environment. I'm just saying what 
struck me as good and bad. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   My fortune cookie said, "You will soon be
   unable to read this, even at arm's length."


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From: CShake
Subject: Re: The Room
Date: 12 Mar 2009 14:30:16
Message: <49b954b8$1@news.povray.org>
Warp wrote:
> Darren New wrote:
>> The pose of the character is kind of awkward. Lots of unnatural
>> angles and changes of direction in the joints.
> 
>   You try posing a character purely with forward kinematics in SDL...

I've been looking for a placeholder figure like that for a while, are 
there versions available for public use? Not asking for textures, just 
the shapes.


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 16:21:51
Message: <49b96edf@news.povray.org>
CShake wrote:
> I've been looking for a placeholder figure like that for a while, are
> there versions available for public use? Not asking for textures, just
> the shapes.

  Made it myself. Perhaps I'll add to the object collection some day.


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From: Stephen
Subject: Re: The Room - Splash05aR0000.jpg
Date: 12 Mar 2009 18:09:37
Message: <iq1jr4l60baq4e40jvv34qfru3uok9to7j@4ax.com>
On Thu, 12 Mar 2009 14:30:07 -0400, CShake <cshake+pov### [at] gmailcom> wrote:

>Warp wrote:
>> Darren New wrote:
>>> The pose of the character is kind of awkward. Lots of unnatural
>>> angles and changes of direction in the joints.
>> 
>>   You try posing a character purely with forward kinematics in SDL...
>
>I've been looking for a placeholder figure like that for a while, are 
>there versions available for public use? Not asking for textures, just 
>the shapes.

I made a mannequin a couple of years ago that you can have if you want. I did it
in Bishop3D with IK. So you can have either the Pov code or the Bishop3D file.

-- 

Regards
     Stephen


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From: Charles C
Subject: Re: The Room
Date: 12 Mar 2009 19:10:00
Message: <web.49b9962f7412c73ecac4259f0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Ok, maybe not the most original idea ever, but...

What does the figure see when it turns around?
Charles


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From: Warp
Subject: Re: The Room
Date: 12 Mar 2009 19:14:11
Message: <49b99743$1@news.povray.org>
Darren New wrote:
> The pose of the character is kind of awkward. Lots of unnatural
> angles and changes of direction in the joints.

  I'm still wondering a bit what exactly is it that you mean with that.
I don't fully understand.

  I assume it's clear the figure is facing left and looking up?


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