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From: St 
Subject: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 07:14:17
Message: <49844099@news.povray.org>
Hi all, thought I'd better post something because I haven't for a while 
now...

  I've come to the conclusion that PoV-Ray *is* a part of RL. (For me at 
least).

  Anyway, here's a Tiffany lamp that I've been working on recently. This is 
the colourful version with area_light turned off so don't worry, the final 
won't be like this. I tried a render last night with area_light turned on 
and this morning it was at 63% and had been running for 7 hours, so I 
stopped it. It was a closer shot as well.  :)

  I've frosted the red glass but I'm not sure if it will actually do 
anything in the final image yet (or I'm not sure what I'm trying to achieve, 
I guess some kind of diffusion I suppose), so I might take that out.

   Light is a single light_source, and all PoV 'bog' standard textures.  ;)

   Anyway, C&C always welcome.

     ~Steve~


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Attachments:
Download 'tifflamp_snapshot.jpg' (138 KB)

Preview of image 'tifflamp_snapshot.jpg'
tifflamp_snapshot.jpg


 

From: Thomas de Groot
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 11:02:04
Message: <498475fc@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:49844099@news.povray.org...
> Hi all, thought I'd better post something because I haven't for a while 
> now...
>
>  I've come to the conclusion that PoV-Ray *is* a part of RL. (For me at 
> least).
>
>  Anyway, here's a Tiffany lamp that I've been working on recently. This is 
> the colourful version with area_light turned off so don't worry, the final 
> won't be like this. I tried a render last night with area_light turned on 
> and this morning it was at 63% and had been running for 7 hours, so I 
> stopped it. It was a closer shot as well.  :)
>
>  I've frosted the red glass but I'm not sure if it will actually do 
> anything in the final image yet (or I'm not sure what I'm trying to 
> achieve, I guess some kind of diffusion I suppose), so I might take that 
> out.
>
>   Light is a single light_source, and all PoV 'bog' standard textures.  ;)
>
>   Anyway, C&C always welcome.
>

Well, some 'bog' standard comments then:

I like it, Steve. I do like it indeed. There is an interesting artistic 
world to explore in those decades of the 19th and 20th centuries. I just 
wonder a bit about the colors of the glass which look a bit pale to me, in 
contrast to the background (what is that anyway? I am not entirely sure 
about the geometry on which the lamplight seems to be projected) where the 
colors are much fuller/richer, which remind me more of the lamp shades of 
Tiffany and others; however, I am not an expert, and so might be totally 
wrong about this. So, is this difference an effect of the light?

Thomas


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From: clipka
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 12:45:00
Message: <web.49848dc3fd113391f95ab580@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> I just
> wonder a bit about the colors of the glass which look a bit pale to me, in
> contrast to the background (what is that anyway? I am not entirely sure
> about the geometry on which the lamplight seems to be projected) where the
> colors are much fuller/richer, which remind me more of the lamp shades of
> Tiffany and others; however, I am not an expert, and so might be totally
> wrong about this. So, is this difference an effect of the light?

Maybe a kind of an "overexposure" effect (one color component clipped at >100%).

Or maybe gamma issues?


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From: Mike Hough
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 12:49:03
Message: <49848f0f$1@news.povray.org>
Will look real nice with the area light enabled. The glass seems almost like 
it is glowing. If you are using ambient for that part, I would try turning 
that off and trying double_illuminate instead. Might give it a little more 
depth.


"St." <dot### [at] dotcom> wrote in message news:49844099@news.povray.org...
> Hi all, thought I'd better post something because I haven't for a while 
> now...
>
>  I've come to the conclusion that PoV-Ray *is* a part of RL. (For me at 
> least).
>
>  Anyway, here's a Tiffany lamp that I've been working on recently. This is 
> the colourful version with area_light turned off so don't worry, the final 
> won't be like this. I tried a render last night with area_light turned on 
> and this morning it was at 63% and had been running for 7 hours, so I 
> stopped it. It was a closer shot as well.  :)
>
>  I've frosted the red glass but I'm not sure if it will actually do 
> anything in the final image yet (or I'm not sure what I'm trying to 
> achieve, I guess some kind of diffusion I suppose), so I might take that 
> out.
>
>   Light is a single light_source, and all PoV 'bog' standard textures.  ;)
>
>   Anyway, C&C always welcome.
>
>     ~Steve~
>
>
>
>
>
>
>


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From: Jim Holsenback
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 15:49:46
Message: <4984b96a$1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:49844099@news.povray.org...
>   Anyway, C&C always welcome.

Very nice. I've tried lamps before (1 I liked 2 I didn't) so they are a 
difficult subject.

I like the shape and geometry in the shade .... don't mess with that. I 
would however do something diff for the base material. Think duller bronze. 
The tiffany lamps we've had in the shop have had bronze bases.

Cheers


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot update)
Date: 31 Jan 2009 16:08:50
Message: <4984bde2@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:498475fc@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:49844099@news.povray.org...
>
> Well, some 'bog' standard comments then:

     Heh... :)

>
> I like it, Steve. I do like it indeed.

   Thank you Thomas. :)


There is an interesting artistic
> world to explore in those decades of the 19th and 20th centuries. I just
> wonder a bit about the colors of the glass which look a bit pale to me, in
> contrast to the background

 I totally agree. I'll have a play with the colours.


> (what is that anyway?

Would you believe I c*cked up with this image? I forgot to scale the lamp, 
whereas I'd scaled the dressing table up for some weird reason. It makes it 
look like the lamp is small, (which it is, lol). Oh well...

Here's the proper image attached with AA still off and area_light off too. 
I'm doing another image later which I'll post tomorrow sometime.


I am not entirely sure
> about the geometry on which the lamplight seems to be projected) where the
> colors are much fuller/richer, which remind me more of the lamp shades of
> Tiffany and others;

Well, thanks for your 'bog' standard answers Thomas, because really, I 
should have called the subject "Tiffany 'Style' lamp" as well. ;)


however, I am not an expert, and so might be totally
> wrong about this.

 I'm not an expert either, but I'd like to think that Tiffany probably 
wouldn't have put this version into production.

> So, is this difference an effect of the light?

   Yes, I think so. With area_light turned on it looks much different.

     ~Steve~




>
> Thomas
>
>


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Attachments:
Download 'TiffStyleLamp.jpg' (119 KB)

Preview of image 'TiffStyleLamp.jpg'
TiffStyleLamp.jpg


 

From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 16:08:51
Message: <4984bde3$1@news.povray.org>
"clipka" <nomail@nomail> wrote in message 
news:web.49848dc3fd113391f95ab580@news.povray.org...

> Or maybe gamma issues?

   Hmm, could be, I think I've always had problems with choosing the right 
gamma numbers. At the moment assumed_gamma is set to .75, which looks ok to 
me.

  ~Steve~


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 16:08:51
Message: <4984bde3$3@news.povray.org>
"Mike Hough" <nos### [at] nospamcom> wrote in message 
news:49848f0f$1@news.povray.org...

> Will look real nice with the area light enabled.

 Doing it hopefully later. It does look nice with area_light enabled. I 
think you've done this before. :)


The glass seems almost like
> it is glowing. If you are using ambient for that part, I would try turning 
> that off and trying double_illuminate instead. Might give it a little more 
> depth.

   Bingo. Yes, that's what I did - ambient of 1 on the glass. My original 
experiments were with ambient at 0, but I admit that I didn't like it too 
much or play too much with it, I just settled on what I thought looked good. 
Will experiment with double_illuminate, (never used it). Thanks for the tip.

   ~Steve~


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 31 Jan 2009 16:24:03
Message: <4984c173$1@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote in message 
news:4984b96a$1@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message news:49844099@news.povray.org...
>>   Anyway, C&C always welcome.
>
> Very nice. I've tried lamps before (1 I liked 2 I didn't) so they are a 
> difficult subject.

    Thank you. Yes, I do know what you mean, it 'is' a difficult subject. 
However, this is just a small section of the final image so the lamp works 
fine 'as is' in the position that it's supposed to be in. (That was the long 
way of saying that the lamp is supposed to be over in the corner of the room 
in the mirror reflection, heh.)  :)


>
> I like the shape and geometry in the shade .... don't mess with that. I 
> would however do something diff for the base material. Think duller 
> bronze. The tiffany lamps we've had in the shop have had bronze bases.

   Thanks for that tip. Will try for bronze. Yikes! o.o

    ~Steve~


>
> Cheers
>


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From: clipka
Subject: Re: Tiffany Lamp (WIP snapshot update)
Date: 31 Jan 2009 20:35:00
Message: <web.4984fbea3364c832a50ebcaf0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Here's the proper image attached with AA still off and area_light off too.
> I'm doing another image later which I'll post tomorrow sometime.

How come we can see the projected light on the mirror surface? Must be *really*
dusty... :P


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