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From: Jim Charter
Subject: more ruin [45 Kb]
Date: 29 Aug 2008 22:50:23
Message: <48b8b56f@news.povray.org>
The model of a corinthian capital is still in progress and not yet ready 
to stand a closeup look, but it took a lot to even get to a first stage 
of completeness.


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From: Thomas de Groot
Subject: Re: more ruin [45 Kb]
Date: 30 Aug 2008 04:36:31
Message: <48b9068f$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:48b8b56f@news.povray.org...
> The model of a corinthian capital is still in progress and not yet ready
> to stand a closeup look, but it took a lot to even get to a first stage
> of completeness.
>
That is certainly excellent progress already. I have avoided corinthian 
capitals until now in view of the work implied, so I am impressed.

Thomas


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From: Jim Charter
Subject: Re: more ruin [45 Kb]
Date: 30 Aug 2008 11:11:30
Message: <48b96322@news.povray.org>
Thomas de Groot wrote:
> "Jim Charter" <jrc### [at] msncom> schreef in bericht 
> news:48b8b56f@news.povray.org...
> 
>>The model of a corinthian capital is still in progress and not yet ready
>>to stand a closeup look, but it took a lot to even get to a first stage
>>of completeness.
>>
> 
> That is certainly excellent progress already. I have avoided corinthian 
> capitals until now in view of the work implied, so I am impressed.
> 
> Thomas
> 
> 
Human features aside, it is really quite a vexing challenge.  The steep 
curves and grooves of the acanthus shoots the poly count up with so 
little to show for it and the model gets heavy quickly.

I thought also that it would be a lot of work but only a lot of work.  I 
didn't expect to have my ingenuity so thoroughly challenged with the 
complex curves in space, the balance of positive and negative space, and 
the interaction of natural and geometric elements.

I think I will have to spit my efforts in two directions, one a very 
high-poly 'natural' version, breaking the features into separate files 
and perhaps even using POV looping to assemble the model at rendertime, 
and the other a low-poly, very stylized version.  My attempt to 
comprimise the two just doesn't seem to work.


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From: Stephen
Subject: Re: more ruin [45 Kb]
Date: 30 Aug 2008 11:56:03
Message: <sbrib415as3vk9d4udg0bqt18d51ksen72@4ax.com>
On Sat, 30 Aug 2008 11:11:00 -0400, Jim Charter <jrc### [at] msncom> wrote:

>My attempt to comprimise the two just doesn't seem to work.

You are too hard on yourself, Jim. That looks very good. Of course a low poly
version for distance shots is a good idea.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 03:23:42
Message: <48ba46fe$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:48b96322@news.povray.org...
> Human features aside, it is really quite a vexing challenge.  The steep
> curves and grooves of the acanthus shoots the poly count up with so
> little to show for it and the model gets heavy quickly.
>
> I thought also that it would be a lot of work but only a lot of work.  I
> didn't expect to have my ingenuity so thoroughly challenged with the
> complex curves in space, the balance of positive and negative space, and
> the interaction of natural and geometric elements.
>
> I think I will have to spit my efforts in two directions, one a very
> high-poly 'natural' version, breaking the features into separate files
> and perhaps even using POV looping to assemble the model at rendertime,
> and the other a low-poly, very stylized version.  My attempt to
> comprimise the two just doesn't seem to work.
>

Seeing this close-up, I am even more impressed, Jim! This is an excellent 
job indeed. I am quite sure that I would not have gone beyond the low-poly 
version myself... :-(

Thomas


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From: Jim Charter
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 07:45:14
Message: <48ba844a@news.povray.org>
Stephen wrote:
> On Sat, 30 Aug 2008 11:11:00 -0400, Jim Charter <jrc### [at] msncom> wrote:
> 
> 
>>My attempt to comprimise the two just doesn't seem to work.
> 
> 
> You are too hard on yourself, Jim. That looks very good. Of course a low poly
> version for distance shots is a good idea.

And as something that could be 'weathered'

Thankyou for the encouragement!  Perhaps there are elements here that 
are salvageable :)


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From: Jim Charter
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 07:51:33
Message: <48ba85c5@news.povray.org>
Thomas de Groot wrote:

> 
> Seeing this close-up, I am even more impressed, Jim! This is an excellent 
> job indeed. I am quite sure that I would not have gone beyond the low-poly 
> version myself... :-(
> 

Thanks for the encouragement which I seem to be in need of these days. 
There are some pretty impressive models out there though they have poly 
counts 3-5 times what mine is.  But it is really about observation of 
the subject and I have literally gone back to the drawing board to try 
and take this to the next level.


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From: Stephen
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 08:35:37
Message: <fv3lb45lj8reh6ef5n5lbv83020l14kuos@4ax.com>
On Sun, 31 Aug 2008 07:44:46 -0400, Jim Charter <jrc### [at] msncom> wrote:

>> You are too hard on yourself, Jim. That looks very good. Of course a low poly
>> version for distance shots is a good idea.
>
>And as something that could be 'weathered'
>

That's true, you don't want to weather something with so much fine detail. Like
putting ketchup on a filet steak. Oops! I forgot where you live :)

>Thankyou for the encouragement!  Perhaps there are elements here that 
>are salvageable :)

Aunt Aida! I'd be more than happy with what you've done already. I think that
they would look great a part of the back/midground of your bistro. In fact I can
see (in my minds eye) the tearoom at the museums of Heraklion or Phaistos. 
-- 

Regards
     Stephen


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From: Jim Charter
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 09:26:03
Message: <48ba9beb@news.povray.org>
Stephen wrote:

 > On Sun, 31 Aug 2008 07:44:46 -0400, Jim Charter <jrc### [at] msncom> 
wrote:
 >
 >
 >>> You are too hard on yourself, Jim. That looks very good. Of course 
a low poly
 >>> version for distance shots is a good idea.
 >>
 >>
 >> And as something that could be 'weathered'
 >>
 >
 >
 > That's true, you don't want to weather something with so much fine 
detail. Like
 > putting ketchup on a filet steak. Oops! I forgot where you live :)
 >

LOL, but I'm Canadian. Couldn't save the children though.  Of course my 
parents put worcestershire sauce on every damned thing: eggs, steak, 
doesn't matter.

 >
 >> Thankyou for the encouragement!  Perhaps there are elements here 
that are salvageable :)
 >
 >
 >
 > Aunt Aida! I'd be more than happy with what you've done already. I 
think that
 > they would look great a part of the back/midground of your bistro. In 
fact I can
 > see (in my minds eye) the tearoom at the museums of Heraklion or 
Phaistos.


It's mostly the acanthus that I am unhappy with.


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From: Stephen
Subject: Re: more ruin [45 Kb]
Date: 31 Aug 2008 09:57:26
Message: <vl8lb4duc5qsin8iucit42ig1he7sd5dmi@4ax.com>
On Sun, 31 Aug 2008 09:25:35 -0400, Jim Charter <jrc### [at] msncom> wrote:

>Like putting ketchup on a filet steak. Oops! I forgot where you live :)
> >
>
>LOL, but I'm Canadian. Couldn't save the children though.  Of course my 
>parents put worcestershire sauce on every damned thing: eggs, steak, 
>doesn't matter.

I know, you know :) That's why I said "where you live", you know :)

>
>
>It's mostly the acanthus that I am unhappy with.

Uncle Stevie says that you are too close to the problem. The fiddly bits look
almost perfect to me (at least from the image you posted). It might show what
you mean if you posted a larger image with a coloured background. What I see is
a very detailed capital with good acanthus leaves and scrolls that are not too
sharp. I'd leave it as it is and not get hung up on perfecting it.
BTW what is the rendering time?
-- 

Regards
     Stephen


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