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From: Bryan Valencia
Subject: Not what I wanted, but interesting...
Date: 13 Jul 2008 02:00:18
Message: <487999f2@news.povray.org>
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#declare TileNorm = function(x,z) { max( abs(x-int(x))+abs(z-int(z))*5,1 ) }
#declare planetexture2=texture{
pigment{color White}
finish{phong .7 phong_size 1 ambient .25 reflection 0.1}
normal{ function {TileNorm(x,z) }, .15}
}
This gives an interesting surface normal... not at all what I expected.
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From: Bryan Valencia
Subject: Re: Not what I wanted, but interesting...
Date: 13 Jul 2008 02:14:40
Message: <48799d50@news.povray.org>
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This is fun too!
#declare TileNorm = function(x,z) { min(abs(cos(z)*cos(x))*20,1) }
#declare planetexture2=texture{
pigment{color White}
finish{phong .7 phong_size 1 ambient .25 reflection 0.1}
normal{ function {TileNorm(x,z) }, 1}
}
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48799d50@news.povray.org...
>
> This is fun too!
>
> #declare TileNorm = function(x,z) { min(abs(cos(z)*cos(x))*20,1) }
>
>
> #declare planetexture2=texture{
> pigment{color White}
> finish{phong .7 phong_size 1 ambient .25 reflection 0.1}
> normal{ function {TileNorm(x,z) }, 1}
> }
this is povray.binaries.images
Maybe your brain can parse MDL and view an image. :-)
Unfortunally the lame gut-like thing that I use for a brain can't :-(
Marc
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4879e8b8$1@news.povray.org...
> Maybe your brain can parse MDL and view an image. :-)
read SDL of course
Marc
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"m_a_r_c" <jac### [at] wanadoofr> wrote:
> this is povray.binaries.images
> Maybe your brain can parse MDL and view an image. :-)
> Unfortunally the lame gut-like thing that I use for a brain can't :-(
>
> Marc
Here are some quick examples
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Attachments:
Download 'basicscene1.jpg' (19 KB)
Preview of image 'basicscene1.jpg'
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> Here are some quick examples
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Attachments:
Download 'basicscene2.jpg' (27 KB)
Preview of image 'basicscene2.jpg'
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Robert McGregor wrote:
> Here are some quick examples
Reminds me a bit of a cross eyed volleyball :)
--
-The Mildly Infamous Blue Herring
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