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"SharkD" <nomail@nomail> wrote in message
news:web.487abbde1771580b302c26d00@news.povray.org...
>
> It looks incredible! I'm wondering what the results would be in terms of
> rendering times if you used a mesh instead of an isosurface. I know
> there's an
> external utitlity to replace parametric objects with meshes. I can't
> recall if
> there's also one for isosurfaces.
>
> Of course, the typical parametric curve tends to be much smoother than the
> object you've created here. Not sure if this is the ideal application for
> meshes.
Well theoretically it would be quicker, it depends how much detail you need.
If you want triangles that are about 2 pixels big in the finished image then
it probably isn't going to be much quicker, since you'd have to create
triangles for the back and lots of areas that are out of sight (because you
don't know what angle the mesh will be viewed from), so you'd still end up
sampling the shape about as many times as the isosurface does...
Though actually I'm probably way off with that... I was forgetting about all
the extra rays it traces for shadows and radiosity. e.g. Assuming you go
with a volumetric approach, something like a marching cubes algorithm, I
think that will sample the pattern much more efficiently since each point in
the grid of samples would only be accessed once... But then the question is
how slow is it to render a mesh of that complexity? And how much detail can
we use before pov runs out of memory? And more to the point, do I really
need it to render quickly when I have a quad processor machine at work
that's got nothing to do at the weekend? ;)
Of course, the heightfield I rendered is technically a mesh made from
sampling it, but that's not volumetric so the little round holes get
stretched into deep pits. It looks similar, and is a hell of a lot faster,
but it's not quite right.
--
Tek
http://evilsuperbrain.com
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Tek, that porous stone looks perfect! it catapults me straight to some
beach, in my imagination! I could even imagine to hear the sound of the
waves which made the stone porous, and the cry of seagulls. I can even smell
the salty air at the beach with the loud waves.
Missing: some of the little other things you see at the beaches. Maybe some
sea plant swept on the land, or some little tree branch which was also swept
back to the beach. Make the sky tropical blue (darker, still intensive), and
place maybe some palms very far in the background, just visible with their
tops. Maybe a pair of beach sandals someone left at the bottom of this rock.
Wonderful picture, one of the best works i have seen here, so far! You set a
milestone. Wow!
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