POV-Ray : Newsgroups : povray.binaries.images : Freighter - another pass Server Time
4 Nov 2024 17:33:49 EST (-0500)
  Freighter - another pass (Message 1 to 6 of 6)  
From: Bryan Valencia
Subject: Freighter - another pass
Date: 27 Mar 2008 02:55:18
Message: <47eb52e6@news.povray.org>
Spent a good hour on the engines - which you can't even see LOL


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From: Thomas de Groot
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 02:58:44
Message: <47eb53b4$1@news.povray.org>
"Bryan Valencia" <no### [at] waycom> schreef in bericht 
news:47eb52e6@news.povray.org...
> Spent a good hour on the engines - which you can't even see LOL
>

That is what makes it believable. Good work! Keep on!

Thomas


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From: Warp
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 04:59:57
Message: <47eb701d$1@news.povray.org>
Bryan Valencia wrote:
> Spent a good hour on the engines - which you can't even see LOL

  A higher brightness would be good.


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From: Alain
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 19:04:12
Message: <47ec35fc$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres en ce 2008/03/27 03:53:
> Spent a good hour on the engines - which you can't even see LOL
> 
> ------------------------------------------------------------------------
> 
You can't see them,... NOW. Just wait a little untill you can see it going away 
from you.
Lucky that the hull is slightly reflective and there is that negulae nearby...

-- 
Alain
-------------------------------------------------
AI programmers only think they do it


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From: Nicolas Alvarez
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 21:26:45
Message: <47ec5765$1@news.povray.org>

> Spent a good hour on the engines - which you can't even see LOL
> 

That's a good thing. If you ever move the camera, you already got that 
done :)

I hate room scenes that look weird when you rotate the camera. On the 
worst, there aren't even walls behind the camera... :-\


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From: Kirk Andrews
Subject: Re: Freighter - another pass
Date: 31 Mar 2008 19:40:00
Message: <web.47f183a4e269db7da5d4a01d0@news.povray.org>
I think the next thing to do would be to work on the texture of the hull.  Some
details, perhaps a lower diffuse, higher brilliance, and some reflection
perhaps.


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