From: Thomas de Groot
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 02:58:44
Message: <47eb53b4$1@news.povray.org>
"Bryan Valencia" <no### [at] waycom> schreef in bericht
news:47eb52e6@news.povray.org...
> Spent a good hour on the engines - which you can't even see LOL>
That is what makes it believable. Good work! Keep on!
Thomas
From: Alain
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 19:04:12
Message: <47ec35fc$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres en ce 2008/03/27 03:53:
> Spent a good hour on the engines - which you can't even see LOL> > ------------------------------------------------------------------------>
You can't see them,... NOW. Just wait a little untill you can see it going away
from you.
Lucky that the hull is slightly reflective and there is that negulae nearby...
--
Alain
-------------------------------------------------
AI programmers only think they do it
From: Nicolas Alvarez
Subject: Re: Freighter - another pass
Date: 27 Mar 2008 21:26:45
Message: <47ec5765$1@news.povray.org>
> Spent a good hour on the engines - which you can't even see LOL>
That's a good thing. If you ever move the camera, you already got that
done :)
I hate room scenes that look weird when you rotate the camera. On the
worst, there aren't even walls behind the camera... :-\
I think the next thing to do would be to work on the texture of the hull. Some
details, perhaps a lower diffuse, higher brilliance, and some reflection
perhaps.