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From: Chris B
Subject: Labelling Macro
Date: 17 Feb 2008 15:42:50
Message: <47b89c4a@news.povray.org>
I'm in the process of doing a macro for the object collection to add labels 
to objects. Here's a demo scene to show where I've got to so far with it. 
Any feedback on this scene, questions about the macro or ideas for 
additional features welcome.


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Preview of image 'labeller.jpg'
labeller.jpg


 

From: Nicolas Alvarez
Subject: Re: Labelling Macro
Date: 17 Feb 2008 21:38:49
Message: <47b8efb9$1@news.povray.org>
Chris B escribió:
> I'm in the process of doing a macro for the object collection to add labels 
> to objects. Here's a demo scene to show where I've got to so far with it. 
> Any feedback on this scene, questions about the macro or ideas for 
> additional features welcome.
> 

Is that blurred reflection with micronormals? Needs more AA!


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From: Sven Littkowski
Subject: Re: Labelling Macro
Date: 17 Feb 2008 23:41:18
Message: <47b90c6e@news.povray.org>
Useful idea.

Additional feature: Hmm... Maybe a partial peel-off, like old labels? 
Otherwise it could remain the way it is, I wouldn't have any other ideas.

Sven



"Chris B" <nom### [at] nomailcom> schrieb im Newsbeitrag 
news:47b89c4a@news.povray.org...
> I'm in the process of doing a macro for the object collection to add 
> labels to objects. Here's a demo scene to show where I've got to so far 
> with it. Any feedback on this scene, questions about the macro or ideas 
> for additional features welcome.
>
>
>


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From: Warp
Subject: Re: Labelling Macro
Date: 18 Feb 2008 09:09:43
Message: <47b991a7@news.povray.org>
The blurred reflection would work better using

http://tag.povray.org/povQandT/languageQandT.html#blurredreflection

  (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )


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From: Jim Charter
Subject: Re: Labelling Macro
Date: 23 Feb 2008 13:45:33
Message: <47c069cd@news.povray.org>
Chris B wrote:
> I'm in the process of doing a macro for the object collection to add labels 
> to objects. Here's a demo scene to show where I've got to so far with it. 
> Any feedback on this scene, questions about the macro or ideas for 
> additional features welcome.
> 
> 
> 
Hi Chris, these produce some nice effects, such as the rounded corners. 
  Can you send to me or put the code out here?

Meanwhile I have been trying to refine the 'ink bottle' macros


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From: Chris B
Subject: Re: Labelling Macro
Date: 23 Feb 2008 19:02:26
Message: <47c0b412$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:47c069cd@news.povray.org...
> Chris B wrote:
>> I'm in the process of doing a macro for the object collection to add 
>> labels to objects.
> Hi Chris, these produce some nice effects, such as the rounded corners. 
> Can you send to me or put the code out here?
>
> Meanwhile I have been trying to refine the 'ink bottle' macros

I've emailed you a copy as is. It's about 800KB, so I'm hoping there aren't 
email limits that block it. If you don't receive it, let me know.

Regards,
Chris B.


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From: Chris B
Subject: Re: Labelling Macro
Date: 23 Feb 2008 19:05:31
Message: <47c0b4cb@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:47b991a7@news.povray.org...
>  The blurred reflection would work better using
>
> http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
>
>  (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )

Hi, Yes I think that looks better. Renders about 6 times slower though.

Regards,
Chris B.


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Attachments:
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Preview of image 'labeller.jpg'
labeller.jpg


 

From: Warp
Subject: Re: Labelling Macro
Date: 24 Feb 2008 06:17:50
Message: <47c1525e$1@news.povray.org>
Chris B wrote:
> Hi, Yes I think that looks better. Renders about 6 times slower though.

  Still looks grainy.


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From: Chris B
Subject: Re: Labelling Macro
Date: 24 Feb 2008 10:35:21
Message: <47c18eb9@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:47c1525e$1@news.povray.org...
> Chris B wrote:
>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>
>  Still looks grainy.

Yes. Do you know what settings were used for the surface in the Rubik's 
Revenge scene?

The last image I posted used 8 BlurSamples. This one uses 40 and still looks 
a little grainy, as well as increasing the render time from 3 minutes with 
the original surface to 2hours 23 minutes.

Regards,
Chris B.


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Attachments:
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Preview of image 'labeller.jpg'
labeller.jpg


 

From: Chris B
Subject: Re: Labelling Macro
Date: 6 Mar 2008 05:32:52
Message: <47cfc854@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote in message 
news:47c18eb9@news.povray.org...
>
> "Warp" <war### [at] tagpovrayorg> wrote in message 
> news:47c1525e$1@news.povray.org...
>> Chris B wrote:
>>> Hi, Yes I think that looks better. Renders about 6 times slower though.
>>
>>  Still looks grainy.
>
> The last image I posted used 8 BlurSamples. This one uses 40 and still 
> looks a little grainy, as well as increasing the render time from 3 
> minutes with the original surface to 2hours 23 minutes.
>

I've uploaded the Labeller macros onto the POV-Ray object collection. I used 
an image generated with 50 BlurSamples for the main image in the end which 
took a lot longer to render and still looks grainier than the Rubiks Revenge 
image.

See:  http://lib.povray.org/collection/labeller/chrisb%201.0/labeller.html

Regards,
Chris B.


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